I guess it was all in my head then. But I thought wedged worked great. I'm sad it's gone. It looks cooler too.
I guess it was all in my head then. But I thought wedged worked great. I'm sad it's gone. It looks cooler too.
I actually purposely tested the thing. With cataphracts and other high-end assault cav, against various lame-ass levy troops.
It sucked. Bad. Which only reinforced the impression I'd gotten from the AI's attempts to use it in campaign game.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Really? In my vanilla game, wedge actually fulfilled the function of splitting the ranks of an enemy army (Me: Scipii vs AI Brutii), of course that wedge was quickly reinforced by other cavalry charges which split the army in two, ultimately ending in my victory. I RULZ!1Originally Posted by Watchman
BLARGH!
Oh? Any reason why the jumping animation was taken out? Come to think of it, I've been playing nothing but EB for the past few months and have forgotten that cavalry had that animation.
It would jump over the first rank of a phalanx and horribly rape it.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
The only advantage to the Wedge is when manauvering on the battlefield, which really gives the human an advantage if he uses it properly. In reality that was the real benefit of the wedge in reality as well.
"If it wears trousers generally I don't pay attention."
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You can get more or less the same result with a deep column formation (IRL too, far as I know). IRL one major point of the wedge was that it made it easy for the squadron commander to "aim" the charge into any weak spot there might appear in the enemy frontage, potentially driving the attack home deep into the ranks and virtually cleaving the unit in two.
In RTW, the usual result is the whole wedge more or less stopping cold and getting enveloped once it reaches the enemy...![]()
I'd really rather not think of all the enemy cavalry general units I've killed with ease due to that, often enough with rather lighter horse to boot.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Basically the wedge was a formation to approach the enemy not to charge home with. That is, it is easyer to keep formation following the guy in front of you than alligning with someone left or right of you. Short before contact with the enemy the men in the rear rank of the wedge started running, and so, if everything went right, a proper line (or assault column) was formed on the point of choke.
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