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Thread: Test Game
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TinCow 12:00 04-16-2008
Most of the rules discussions seems to have boiled down to balancing the ranks. Since that's an area that would take too long to test anyway, I would be comfortable starting up a test game with the new rules. Specifically, I think we should test out the Civil War rules.

It doesn't really matter if the test game uses a mod or anything, but I would suggest creating an 'advanced' scenario to play it in. Pick a faction in unmodded vanilla M2TW, have someone play the game forward a while until there are perhaps 15 avatars, then group the avatars together into 3 artificial families and assign players to them. 2 of the families go to war against each other a couple turns in, and we see how the whole system works. All battles would be fought as AI Battles to keep it moving.

At the same time, we can keep discussing the rest of the rules, particularly the rank system. Opinions?

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gibsonsg91921 13:20 04-16-2008
i like.

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GeneralHankerchief 13:47 04-16-2008
Sounds good.

I suggest either France or the HRE.

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_Tristan_ 13:56 04-16-2008
Spain would be good also...(or Crown of Aragon if SS 4.0)

It would provide some change in army composition. Plus it had at the time a feudal system much like the French one...

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TinCow 14:22 04-16-2008
If someone feels like doing the work of advancing a faction to a good spot for the test game to start, I'm happy letting them pick the faction. I would recommend that we simply use the pre-existing KOTR installation version, since we know everyone already has that working properly. For the test it doesn't really matter what faction or mod we play with, since it's the basic mechanics we're looking at, not the campaign map, units, etc.

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Privateerkev 14:38 04-16-2008
Originally Posted by TinCow:
It doesn't really matter if the test game uses a mod or anything, but I would suggest creating an 'advanced' scenario to play it in. Pick a faction in unmodded vanilla M2TW, have someone play the game forward a while until there are perhaps 15 avatars, then group the avatars together into 3 artificial families and assign players to them. 2 of the families go to war against each other a couple turns in, and we see how the whole system works. All battles would be fought as AI Battles to keep it moving.
I have an SP game going right now you guys can use. It's an England Grand Campaign game, no mods. I'm at 1280, have 16 avatars spread all over the map, and have territory in England, Outremer, Tunis, and an army marching on Timbuktu.

Just say the word and I'll upload the save.

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Ramses II CP 15:00 04-16-2008
Turkey would be a good choice as well. Not sure if I still have a save from my old Turkey game, but it wasn't done using KotRfix.

I have an England save similar to PK's, also without KotRfix, but it's my 'only archers' game so all my generals have no combat traits.

I'll use KotRfix to advance France to a decent state today, assuming no one jumps up excitedly waving their hands in the next few hours.



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TinCow 15:07 04-16-2008
It would be best to have a save where there were a large number of provinces clustered together (i.e. all of France conqured or British Isles + parts of France). This will allow for a better civil war simulation, as a war between two Houses with provinces on opposite sides of the map would be very slow. I expect any mod we pick will have more provinces than vanilla, so this kind of expansion will be easier, but for the test game it might require tripling or quadrupling the starting provinces, depending on the faction chosen.

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Privateerkev 15:08 04-16-2008
Originally Posted by Ramses II CP:
Turkey would be a good choice as well. Not sure if I still have a save from my old Turkey game, but it wasn't done using KotRfix.

I have an England save similar to PK's, also without KotRfix, but it's my 'only archers' game so all my generals have no combat traits.

I'll use KotRfix to advance France to a decent state today, assuming no one jumps up excitedly waving their hands in the next few hours.

Applying KotRfix to my save shouldn't be hard. I used to have it but I've unintalled/reinstalled M2TW a few times trying to get patch 1.05 to work.

Like I said, it's available and would require no extra work.

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Privateerkev 15:12 04-16-2008
Originally Posted by TinCow:
It would be best to have a save where there were a large number of provinces clustered together (i.e. all of France conqured or British Isles + parts of France). This will allow for a better civil war simulation, as a war between two Houses with provinces on opposite sides of the map would be very slow. I expect any mod we pick will have more provinces than vanilla, so this kind of expansion will be easier, but for the test game it might require tripling or quadrupling the starting provinces, depending on the faction chosen.
I have 21 or so provinces, but they are spread around. I have all of the British Isles and Caen (8 provinces) with 4 or 5 generals. An army with a general in Africa. Tunis with no general. And then Outremer. Which is pretty much all of it south of Turkey. And there, there are the rest of my generals from a few different families.

It's not ideal but it could be interesting. There are enough generals in Outremer to form two factions. And the third faction would be sitting off in England itself.

It's an option.

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Ferret 16:39 04-16-2008
I agree with TC and think it would be best to have all the provinces close together so that the game can be quick. We don't want to have to wait for years before some of the factions can even get involved.

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GeneralHankerchief 16:47 04-16-2008
What about Kingdoms?

If we only use it as a test game it'll be fine and pretty much any faction in the Brittannia or Crusades campaign would work. Plus it's already sort of established.

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Privateerkev 16:58 04-16-2008
Originally Posted by GeneralHankerchief:
What about Kingdoms?

If we only use it as a test game it'll be fine and pretty much any faction in the Brittannia or Crusades campaign would work. Plus it's already sort of established.
England in the Brittania campaign would be perfect for what were doing.

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Ferret 17:09 04-16-2008
I have a vanilla save game as France with 13 provinces and 11 generals, and all the territories are in France and Germany/Switzerland. We could use that?

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Ramses II CP 17:31 04-16-2008
I'm at 18 provinces with France, all of them connected except the ones on the British Isles, but only 10 generals so far. They'll come along soon, and I'll start manipulating them in via MoH. I should have this ready in just a bit.



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Ramses II CP 20:41 04-16-2008
The game stopped throwing me MoHs for some reason, so I had to go ahead until the two youngest French sons grew up. 16 avatars and 20 provinces. Here's the situation and save:

http://www.totalwar.org/patrons/pbm/NBTest1.zip

There are two nobles who are just about to return from going on Crusade and they possess the only dismounted knights in the realm. Their return would make a good trigger for the civil war. The King, his two sons, and one other general are on the British Isles, and would be a good third faction. Prince Louis and two or three other generals are in the south of France and northern Spain, making up another good faction. The middle nobles stretch from Rennes to Bern and could make up a good third faction.

Of course there are plenty of other ways to split it. Papal relations are near perfect, and we're only at war with the Reich, who won't accept a ceasefire no matter how many times I smash them and release the prisoners. I guess I could add money and buy them off, but it didn't occur to me before I uploaded.



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Zim 22:01 04-16-2008
If you need someone to play a lowly knight for one of the sides, I'm happy to volunteer.

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Cecil XIX 22:22 04-16-2008
I'll check the save later, but for now it sounds perfect.

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OverKnight 00:42 04-17-2008
I'd be happy to chip in as well.

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TinCow 02:30 04-17-2008
We'll need 16 players, so I'd like people to volunteer. It doesn't matter whether you played in KOTR or not. Once we get the needed number, I'll assign people to particular avatars and tell them their rank and House structure. We can go from there. I will personally take a minor noble, probably in the House that starts off neutral, simply because I know the system better than anyone and it would be a better test if other people were King, Chancellor, and heads of the various Houses.

Current Volunteers (assuming everyone who has posted in here is volunteering):
Spoiler Alert, click show to read: 
gibsonsg91921
GeneralHankerchief
Tristan de Castelreng
Privateerkev
Ramses II CP
Elite Ferret
Zim
Cecil XIX
OverKnight
TinCow


Still needed: 6

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deguerra 02:41 04-17-2008
oh I suppose, if I must.



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Cecil XIX 02:54 04-17-2008
Don't know if I need to confirm that I am indeed volunteering, but I am.

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Ramses II CP 03:12 04-17-2008
Yep, I'm in, happy to play any role necessary.



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Csargo 03:23 04-17-2008
I'll help.

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Privateerkev 03:24 04-17-2008
woot!

Count me in.

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The Lemongate 03:47 04-17-2008
I'd be happy to volunteer! It'd give me experience before the real thing!

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_Tristan_ 09:11 04-17-2008
Count me in also

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TheFlax 09:24 04-17-2008
Count me in if you still have room left.

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rossahh 10:25 04-17-2008
Like TheFlax, if you still need spaces filled, I can step in.

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PrinceofTroy 12:28 04-17-2008
I didn't play in the KotR, but I'd like to try this if I can.

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