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  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Siege AI any good?

    @Zen's middle paragraph: I imagine the scripting is such as "walls have been taken, fall back to defend the town square as the last point." When you think about it that way, its the correct idea, the AI is making a last stand attempt to defend the city.

    I am playing with a small mod (forget the name already, the first one in the download section here). I have migrated to Jerusalem as Sicily, and Egypt has about 3 full stacks around me, constantly sieging. Last battle I fought, they had 2 siege weapons, 1 siege tower, 2 rams and some ladders.

    The treb's broke my walls in three places then they charged all three breaches simultaniously as well as the wall assaults and the ram to the gate. They also knocked down towers before they got in charge range. One of the hardest fights I've had.
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  2. #2
    The Ferryman Member trickydicky's Avatar
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    Default Re: Siege AI any good?

    Unlike pevergreen I haven't had anything half as interesting as that.

    I still find the AI does eminently stupid things in sieges. Like shoot 3 sections of walls to bits, and then charge through 1 hole. They also have a tendency to take forever to do anything, especially in castles.

    In fact in my current France campaign, I'm busy in the holy lands with a full stack of troops in Acre fighting the Mongols, and a half stack in Gaza fighting the Egyptians.

    Every other turn I get attacked by the Mongols with 1-2 full stacks, and by Egypt with a full stack. After about 10 years, which is 20 turns in my campaign, neither has taken out more than 10% of my defenders in any one battle. In fact I worked out that the mongols would probably need to attack me with 6-8 full stacks to take out Acre. Even then I wonder wether they would do it.

    Anyway after that little rant, I can confirm it is better than previous titles but still needs work.
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