@Zen's middle paragraph: I imagine the scripting is such as "walls have been taken, fall back to defend the town square as the last point." When you think about it that way, its the correct idea, the AI is making a last stand attempt to defend the city.
I am playing with a small mod (forget the name already, the first one in the download section here). I have migrated to Jerusalem as Sicily, and Egypt has about 3 full stacks around me, constantly sieging. Last battle I fought, they had 2 siege weapons, 1 siege tower, 2 rams and some ladders.
The treb's broke my walls in three places then they charged all three breaches simultaniously as well as the wall assaults and the ram to the gate. They also knocked down towers before they got in charge range. One of the hardest fights I've had.
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