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Thread: Siege AI any good?

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    Default Re: Siege AI any good?

    Thanks for the replays! No improvements besides better pathfinding? That is a disappointment.

    Quote Originally Posted by Zenicetus
    The only way to have an enjoyable siege defense or attack, is to do it with an under-strength army relative to the enemy, and use house rules to avoid the cheesier exploits... like mowing down the defenders in the town square with artillery or missile units, or sallying and luring the enemy in range of your towers.
    Interesting idea, I should try this in RTW. I guess, though, that the AI would be still too dumb to provide much challenge, e.g. it probably wont defend all entrances to the plaza so it will be easy to charge into their rear.

    Quote Originally Posted by Eikon the Magistrate
    MTW2 sieges are a wonderful improvement over MTW1 by far but it is still relatively simple to defeat just about any AI stack that comes at you
    MTW sieges were boring (not much variance and AI rarely assaulted) but at least they worked better. With enough siege equipment it was easy to take any castle but if you went against stone walls then you were guaranteed to lose some men. In RTW the cities are death trap for AI forces .

    Quote Originally Posted by Mithrandir
    This is the forum for MTW (not MTW2), I'll transfer the topic for you.
    Dang, how did I manage to do this? Anyway, thanks!
    Last edited by Cruelsader; 04-17-2008 at 11:08.

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