# Thread: Spoils of Victory for EB 1.1

1. ## Spoils of Victory for EB 1.1

Historically, a victory in big battle brought, besides its tactical or strategic effect, also a substantial financial gain for the victor. The fallen enemies could be stripped off armour and weapons, the camp with supply train and sometimes even war-chest of the defeated enemy could be captured...

This humble mirco-mod tries to simulate that within the limitations of the RTW engine. Basically, after a large battle (say, more than 1200 soldiers on the loser&#180;s side) the victor gains a trait saying that enemy camp (and even treasury if the battle was really huge, like a full stack on the loser&#180;s side) was captured and the faction is than rewarded with some money (1000,- or 3000,- mnai) next turn. Depending on the general&#180;s personality, there is some probability that he might get some other traits, some permanent, but most only temporary. He might even use the captured enemy supplies to enhance his own supply situation...

NOTE: This mod is NOT save-game compatible, you will have to start a new campaign!!!

or here:http://rapidshare.com/files/12387850..._EB11.rar.html

Installation:
1.Backup the files
- ...EB\Data\ export_descr_character_traits.txt
- ...EB\Data\ export_descr_VnVs_enums.txt
- ...EB\Data\text\ export_VnVs.txt
- ...EB\Data\script\show_me\EBBS_SCRIPT.TXT

2.Unpack the archive into your ....EB\Data folder
3.You will be asked whether you want to overwrite the above-mentioned files – select “YES”
4. Download the UnitSize fix from the EB FTP and unpack it into <RTW directory>/EB/data.

ReadMe file for further details included!

Have fun!

And let me know if something is not working as it should. Namely, from the secont turn on, ALL your generals should have a trait indicating on what unit-size setting you are playing (Small/Normal/Large/Huge). If it does not correspond to your actual setting, please let me or bovi know (via PM) about that, so that we can get it right. Thanks.

2. ## Re: Spoils of Victory for EB 1.1

YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

3. ## Re: Spoils of Victory for EB 1.1

time to pry gold and silver teeth from enemy jaws!!!!

4. ## Re: Spoils of Victory for EB 1.1

good!
tis is absolutely an overdued mod for EB ; as far as EB inventors still keep the aim to make this WONDERFUL game an attempt to be an historical ... documentary/exploration/ so on.
there is a book by V.D. Hanson : ' ripples of battle ' where he analyzes, among others, the battle of Delio, between athenians and boeotians. and a large part of that chapter is about the economic gains and commodities obtained by the boeotian with the spoils of just that single battle. it is nearly umbelievable.
so, welcome to this good improving of the realityness.

a small suggestion (maybe there is already) :
when a faction is destroyed, could be appropriate that the winner gets in his treasury something like the 'crown's treasury' of the destroyed faction.
those kings and royal families had always large amounts of gold and riches not available for the state, and just for personal commodities.
what do you modders think about it?
cheers
belliger

5. ## Re: Spoils of Victory for EB 1.1

Originally Posted by belliger
a small suggestion (maybe there is already) :
when a faction is destroyed, could be appropriate that the winner gets in his treasury something like the 'crown's treasury' of the destroyed faction.
those kings and royal families had always large amounts of gold and riches not available for the state, and just for personal commodities.
what do you modders think about it?
belliger
It is a very good idea and it would be nice to implement that, but I am afraid that there is no chance how to connect the event that a faction was destroyed with by whom it was destroyed in the traits/script .txt files. There is a rather limited sets of triggers that could be used for modding purposes in the RTW engine and I currently see no way how to do that... If someone invent a workaround, it would be awesome!!!

6. ## Re: Spoils of Victory for EB 1.1

'xcuse me, for inexperience.
1) i pressed for the connection to download your minimod ('Spoils of Victory - a micro-mod for EB 1.1').
2) it redirects me to this 'LogMeIn' site. after few strange links/tries/offers and so on... now i got this sort of'authorization' to download your file. But:
what is this file ID?
what/where/how should i act?

7. ## Re: Spoils of Victory for EB 1.1

sorry man to disturb you.
i just did and fixed, don't need to reply to my former question/post.

tahnk you again

8. ## Re: Spoils of Victory for EB 1.1

Roma Surrectum (another RTW mod) includes a treasury building within the capitals. This building can be destroyed to yield treasure for the conqueror or the owning faction (with significant consequences).

9. ## Re: Spoils of Victory for EB 1.1

Now I've just to merge SoV with ALX files (trait file I suppose), then make some of my own changes to EBBS script and traits... some changes of buildings and units... and then - start again Romani campaign!

Now I know what to change in my starting steps of Romani... and my empire will inevitably grow quite nice, with heavily experienced forces...

10. ## Re: Spoils of Victory for EB 1.1

we all wait for your mod!

11. ## Re: Spoils of Victory for EB 1.1

Heh, as soon as I finish it, it will be uploaded to be used - though I'm not sure whether do it as a merge with ALX files or release just my files to be installed OVER ALX files.
It will also contain Phalanx mod too, as I think the TWFanatic's work is also awesome!

Yet, it will need merging, testing and modding, and due to my restricte time, it may take a few weeks of activity.

12. ## Re: Spoils of Victory for EB 1.1

Marvin, first of all congratulations and thank you for this masterpiece!
a quick question. is SoV working for all the factions are is it only selected few atm?
thanks again

13. ## Re: Spoils of Victory for EB 1.1

It should work for all factions - I have fixed the "CAMPAIGN_SCRIPT.txt" myself and checked it for all factions (on "Huge" settings, but it should work for the others as well). There should be no more problems, hopefully! Currently I am playing my fist EB 1.1. campaign while using this mod (and few others and BI.exe) and so far it I have not met any troubles at all - but it still too soon to be absolutely certain. Try and see!

14. ## Re: Spoils of Victory for EB 1.1

hi vibius.
but i cannot see if it works.
i mean, i play the battles, and win - of course... - but then i cannot notice if i gain anything .
where/how sholud it appear?

15. ## Re: Spoils of Victory for EB 1.1

i tried Epirus and Hayasdan.
Epirot family members get "Huge unit size" trait whereas Hai get "Large unit size"
is it normal? iirc they all should get "huge", right?

EDIT: i have also applied unit size fix prior to SoV.

16. ## Re: Spoils of Victory for EB 1.1

fantastic mod, congratulations!!

just one problem... after the battle is finished and I should come back to main screen I recieve numerous CTD, do you know anything about this?

I'm running vista and there are no other mods installed.

greetings

18. ## Re: Spoils of Victory for EB 1.1

Sarkiss, and other people whom it may concern, Unit sizes were broken in the original EB 1.1. I have fixed some and included the fix into my micro-mod. But apparently I did not fix them all (I do apologize for that ).
Recently the Team has issued an updated Unit size fix - see the sticky in the Bug Forum which "Tellos now believes them all correct."

For the fixes to take effect, you should FIRST install my micro-mod and THAN apply the fix and THAN start a new campaign.

If the unit sizes still show wrong values, report that to bovi or Tellos or post in this thread .

Ad XSamatan - I have no clue what may be causing your problem, but I wold guess that it is not related to my micro-mod. Do you have the same problem with clean EB 1.1.? Random post-battle CTDs are quite normal, unfortunatelly.

Sometimes it helps to watch the battle-results screen until the msic stops playing (so that the comp have enough time to "settle-down" itself) and only than click "O.K. - continue".

Persistent CTDs should be reported to the Bug Forum. See the stickies first!

19. ## Re: Spoils of Victory for EB 1.1

hey martin,

I really don't have so much ctd with a clean EB 11. I recieved nearly every third battle a CTD, with normal EB this amount is much lesser.
I'm gonna trying it with the unit fix now, will tell you if it helps.

BTW: I don't play it on huge unit size, maybe thats the point?

cheers

20. ## Re: Spoils of Victory for EB 1.1

I really cannot help you with the increased incidence of CTDs when using my micro-mod. I, for instance, have more than 20 hours of gameplay, more than 100 turns and dozens of battles (many of them trigerring my spoils) and not a single CTD yet. (and I am using BI.exe and few other mods and my personal tweaks on top of that)...

As for the size you use: my mod makes the unit-sizes visible as the game perceives them. I.e. every general should have a trait saying "Huge/Large/Norma/Small Unit Size" if it corresponds to your actual settings, everything should be just fine. If not, apply the fix (see my post above) over my micro-mod and start a new campaign. If it still wrong, it means that the fix is still not complete, so please report that as described in my previous post.

21. ## Re: Spoils of Victory for EB 1.1

In the past hours I decided to reinstall EB, and now everything is shiny.

I don't know what happend, but it works now. maybe vista kicks EB of, or something like that.

thanks for your mod and time,

cu XSamatan

22. ## Re: Spoils of Victory for EB 1.1

Is this compatible with citymod (1.1)?

23. ## Re: Spoils of Victory for EB 1.1

MAA´s City mod changes different files, so these two mods should be compatible O.K. The only thing that MIGHT cause a trouble is the CAMPAIGN_SCRIPT.TXT. I do not know whether MAA already applied the UnitSize fix...

I would recommend to install my mod first, than the City mod and run the game to see, if UnitSizes are O.K. - from the second turn on, all your generals shoud have a trait saying what UnitSize you are playing on.
If it is not consistent with your actual settings, you would have to download the fix (see the Bug Forum) and copy the relevant part of the fixed CAMPAIGN_SCRIPT.TXT into the MAA´s one.

24. ## Re: Spoils of Victory for EB 1.1

Hey, V.T. marvin!
Does the uploaded mod include the latest EDCT fix - the nomad impostor fix?
The fix has been released on April 27th (last Sunday), so I'm not sure whether Your mod has adopted the change...
Hope that your mod will pe updated to this fix, as finding and putting fixes to mod is a delicate matter...

25. ## Re: Spoils of Victory for EB 1.1

Nope, it does not contain that fix, unfortunately.

Luckily the fix is very easy to do by him/her-self for everybody. Just open the "export_descr_character_traits.txt", search for the word "impostor" - the 6th occurence will bring you to the following passage:
Trigger Client_Ruler_provokes_unrest_in_not_Type4
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and CharacterIsLocal
and Trait Type4Governor = 1
and not SettlementBuildingExists = gov4
;and Trait SpartanTraining < 1
and Trait Impostor < 1

Affects Impostor 1 Chance 100
Just add another line to it - marked by red...
Trigger Client_Ruler_provokes_unrest_in_not_Type4
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and CharacterIsLocal
and Trait Type4Governor = 1
and not SettlementBuildingExists = gov4
;and Trait SpartanTraining < 1
and Trait Impostor < 1

Affects Impostor 1 Chance 100
...and this is it.

26. ## Re: Spoils of Victory for EB 1.1

There is one more change in that fix:

Code:
;------------------------------------------
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and Trait Impostor > 0

Affects Impostor  -1  Chance  100
Search for Impostor_in_Type4 and paste it below that trigger.

27. ## Re: Spoils of Victory for EB 1.1

Oops! I have overlooked that one Thank you so much, bovi!

28. ## Re: Spoils of Victory for EB 1.1

You may want to get WinMerge to be able to easily see the differences between files. I'm using UltraCompare myself, but that's not free. SVN also has a diff/merge tool, and while it isn't really very good it certainly can iterate the lines that have differences.

29. ## Re: Spoils of Victory for EB 1.1

which files did you changed? so I can do it manually

cause I would like (enourmously) to be able to play this whit alex.exe whitout having to overwrite any file

30. ## Re: Spoils of Victory for EB 1.1

I have changed the following files: export_descr_character_traits.txt, export_descr_VnVs_enums.txt, export_VnVs.txt, EBBS_SCRIPT.TXT, descr_strat. All changes are or your better convenience described in more detail in the README file bundled in the archive in order to allow their further modding and personal adjustments.

I guess that adapt my micro-mod for alex.exe will be quite easy - just copy-and-paste. I would only recommend to use some freeware text editor OTHER THAN Windows Notepad which sometimes screw the files up. Notepad++ is very good, for instance.

Good luck!

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