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  1. #1

    Default Re: Spoils of Victory for EB 1.1

    sorry man to disturb you.
    i just did and fixed, don't need to reply to my former question/post.

    tahnk you again
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  2. #2
    Muckomania or the Muckster Member mucky305's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Roma Surrectum (another RTW mod) includes a treasury building within the capitals. This building can be destroyed to yield treasure for the conqueror or the owning faction (with significant consequences).


    - Drink the Kool-Aid
    'Anonymous'

  3. #3
    Member Member Darth Stalin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Now I've just to merge SoV with ALX files (trait file I suppose), then make some of my own changes to EBBS script and traits... some changes of buildings and units... and then - start again Romani campaign!

    Now I know what to change in my starting steps of Romani... and my empire will inevitably grow quite nice, with heavily experienced forces...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  4. #4

    Default Re: Spoils of Victory for EB 1.1

    we all wait for your mod!
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  5. #5
    Member Member Darth Stalin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Heh, as soon as I finish it, it will be uploaded to be used - though I'm not sure whether do it as a merge with ALX files or release just my files to be installed OVER ALX files.
    It will also contain Phalanx mod too, as I think the TWFanatic's work is also awesome!

    Yet, it will need merging, testing and modding, and due to my restricte time, it may take a few weeks of activity.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  6. #6

    Default Re: Spoils of Victory for EB 1.1

    Marvin, first of all congratulations and thank you for this masterpiece!
    a quick question. is SoV working for all the factions are is it only selected few atm?
    thanks again

  7. #7
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    It should work for all factions - I have fixed the "CAMPAIGN_SCRIPT.txt" myself and checked it for all factions (on "Huge" settings, but it should work for the others as well). There should be no more problems, hopefully! Currently I am playing my fist EB 1.1. campaign while using this mod (and few others and BI.exe) and so far it I have not met any troubles at all - but it still too soon to be absolutely certain. Try and see!

  8. #8

    Default Re: Spoils of Victory for EB 1.1

    can you tell me how to get it to work for EB on BI

    thank you
    Last edited by runner3434; 08-03-2008 at 09:13.

    "I don't know what they will do to the enemy, but by god they frighten me." Arthur Wellesy, later the Duke of Wellington.

  9. #9

    Default Re: Spoils of Victory for EB 1.1

    Quick question: I know that this isn't SG compatible, but will it prevent you from using old SG's (obviously sans SoV)?

  10. #10
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    I am not sure whether I understand your question correctly, Che, but if you are asking what happens if you load an older savegame (without SoV) with SoV newly istalled, my answer would be, that all your traits will be totally messed up so it will be unplayable (and vice versa).

    It is the same with all and anychanges in the EDCT.txt file - it comes at a price of having to start a new campaign and forget the old one.

    A partial soultion is to have several separate EB installations (simple copy-and-paste of the whole RTW folder and edit the shortcut to a new path) but needs a lot of room at your harddisk. Personally I always have clean EB (named as "EB Multiplayer" for convenience) and another rather extensively modded for my campaign...
    Last edited by V.T. Marvin; 08-12-2008 at 11:46.

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