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  1. #1
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    I really cannot help you with the increased incidence of CTDs when using my micro-mod. I, for instance, have more than 20 hours of gameplay, more than 100 turns and dozens of battles (many of them trigerring my spoils) and not a single CTD yet. (and I am using BI.exe and few other mods and my personal tweaks on top of that)...

    As for the size you use: my mod makes the unit-sizes visible as the game perceives them. I.e. every general should have a trait saying "Huge/Large/Norma/Small Unit Size" if it corresponds to your actual settings, everything should be just fine. If not, apply the fix (see my post above) over my micro-mod and start a new campaign. If it still wrong, it means that the fix is still not complete, so please report that as described in my previous post.

  2. #2
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    In the past hours I decided to reinstall EB, and now everything is shiny.

    I don't know what happend, but it works now. maybe vista kicks EB of, or something like that.

    thanks for your mod and time,

    cu XSamatan

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  3. #3

    Default Re: Spoils of Victory for EB 1.1

    Is this compatible with citymod (1.1)?

  4. #4
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    MAA´s City mod changes different files, so these two mods should be compatible O.K. The only thing that MIGHT cause a trouble is the CAMPAIGN_SCRIPT.TXT. I do not know whether MAA already applied the UnitSize fix...

    I would recommend to install my mod first, than the City mod and run the game to see, if UnitSizes are O.K. - from the second turn on, all your generals shoud have a trait saying what UnitSize you are playing on.
    If it is not consistent with your actual settings, you would have to download the fix (see the Bug Forum) and copy the relevant part of the fixed CAMPAIGN_SCRIPT.TXT into the MAA´s one.

  5. #5
    Member Member Darth Stalin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Hey, V.T. marvin!
    Does the uploaded mod include the latest EDCT fix - the nomad impostor fix?
    The fix has been released on April 27th (last Sunday), so I'm not sure whether Your mod has adopted the change...
    Hope that your mod will pe updated to this fix, as finding and putting fixes to mod is a delicate matter...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  6. #6
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Nope, it does not contain that fix, unfortunately.

    Luckily the fix is very easy to do by him/her-self for everybody. Just open the "export_descr_character_traits.txt", search for the word "impostor" - the 6th occurence will bring you to the following passage:
    Trigger Client_Ruler_provokes_unrest_in_not_Type4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and CharacterIsLocal
    and Trait Type4Governor = 1
    and not SettlementBuildingExists = gov4
    ;and Trait SpartanTraining < 1
    and Trait Impostor < 1


    Affects Impostor 1 Chance 100
    Just add another line to it - marked by red...
    Trigger Client_Ruler_provokes_unrest_in_not_Type4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and CharacterIsLocal
    and Trait Type4Governor = 1
    and not SettlementBuildingExists = gov4
    and not SettlementBuildingExists = govnomad
    ;and Trait SpartanTraining < 1
    and Trait Impostor < 1


    Affects Impostor 1 Chance 100
    ...and this is it.

  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    There is one more change in that fix:

    Code:
    ;------------------------------------------
    Trigger Impostor_in_GovNomad
    WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and Trait Impostor > 0
              and SettlementBuildingExists = govnomad
    
      Affects Impostor  -1  Chance  100
    Search for Impostor_in_Type4 and paste it below that trigger.

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  8. #8
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Marvin I added the codes manually to my files ,and the campaign start normally , but my character never get the trait concerning unit sizes

    what could be the problem? I'm sure I added everything where it was suposed to be

    edit: I think you overlooked the trait "Unit Size"... its not mentioned in the readme file... and there's a ";" before hidden, that seems to make the trait appear , but now there are some problems... I tested it whit makedonia and it said huge unit size instead of large....which is weird since I'm using "thellos now bealives them all correct"

    what would be the best way to test if it works? (that means getting a proper size battle) how did you used to test it?
    Last edited by ||Lz3||; 06-27-2008 at 08:29.
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  9. #9
    EB Concept Artist Member fenix3279's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Any ideas?
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  10. #10
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Quote Originally Posted by defiant3279 View Post
    Any ideas?
    I dont really understand the question

    so... you downloaded it already but it failed so you want to download it again??
    Last edited by ||Lz3||; 06-27-2008 at 07:54.
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    (just download it and apply to get tons of changes!) last update: 18/12/08 here
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  11. #11
    EB Concept Artist Member fenix3279's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Quote Originally Posted by ||Lz3|| View Post
    I dont really understand the question

    so... you downloaded it already but it failed so you want to download it again??
    Well, I downloaded the mod into my RTW directory. Now I'm supposed to "drop" the new files into the EB folder and presume overwriting the neccessary files. Problem is that when I click on it, it says it can't find the information required. It also said something about error with rar. file types.
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  12. #12
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    umm , do you still have the original .rar file that you downloaded?
    if you do, try the "extract here" option and then copy all the files and paste them in EB\Data folder


    if that isnt your problem pehaps your winrar has a problem of some sort
    http://www.win-rar.com/download.html

    but I'm sure if its free there
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  13. #13
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    @|Lz3| - I am actually grateful to you that you have bundled my micro-mod into your mod-pack. You have done amazing job with that
    BTW - are you sure that you will not make a version of your pack for BI.exe too? I would love to use that!

    @defiant3279 - I really have no idea what your problem might be. You may also try to unpack the archive by 7zip. It is free and should work just fine.

  14. #14
    EB Concept Artist Member fenix3279's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Quote Originally Posted by ||Lz3|| View Post
    umm , do you still have the original .rar file that you downloaded?
    if you do, try the "extract here" option and then copy all the files and paste them in EB\Data folder


    if that isnt your problem pehaps your winrar has a problem of some sort
    http://www.win-rar.com/download.html

    but I'm sure if its free there
    That seems to have done the trick. Thanks for the link.
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  15. #15
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Quote Originally Posted by ||Lz3|| View Post
    Marvin I added the codes manually to my files ,and the campaign start normally , but my character never get the trait concerning unit sizes

    what could be the problem? I'm sure I added everything where it was suposed to be

    edit: I think you overlooked the trait "Unit Size"... its not mentioned in the readme file... and there's a ";" before hidden, that seems to make the trait appear , but now there are some problems... I tested it whit makedonia and it said huge unit size instead of large....which is weird since I'm using "thellos now bealives them all correct"
    I have not mentioned the UnitSize trait as it was not my addition, it was i the ame already. In my modded EDCT I have also added the ";" before the "hidden" attribute to make it appear for de-bugging purposes.

    Te actual value of the trait, however, id NOT governed by the EDCT file, but rather by the DESCR_STRAT.txt file. Now, if it shows incorrect value even if you use the "thellos now bealives them all correct" official fix, I would suggest to use my moddified DESCR_STRAT.txt bundeld in the Spoils of Victory .rar archive.

    If it still shows incorrect value, it would mean that I have got it wrong too. In such a case please write me about that. I will then produce a quick-fix.
    Spoiler Alert, click show to read: 
    Reportedly, new sub-version of EB 1.1 (like "EB 1.1v2" or whatever) is on the way and I intend to make a new release of my micro-mod for that, which would include a fix for this bug as well.


    Quote Originally Posted by ||Lz3|| View Post
    what would be the best way to test if it works? (that means getting a proper size battle) how did you used to test it?
    The way to test it is rather simple actually. First, make sure you have the ";" before the "hidden" attribute to make the actual value of the trait visible in the game.

    Then launch a new campaign and look whether the value corresponds to your actual settings.

    If yes, you are safe with your chosen faction.

    If not, check the DESCR_STRAT.txt file, which attributes the UnitsSize value to your characters based on the population to garrison ratio in a selected city at the start of the game. Correct the value and try again.

    Best luck!!!

    V.T. Marvin

  16. #16
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    I was refering about how to test if a battle triggers SoV correctly, what I'm doing now is using Makedonia and then using Pella's half stack to attack phyrros' stack


    but I'm not sure if it large enough...
    ok.. here we go to the codes again...
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  17. #17
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    I think I've discovered what is wrong...I'm using also MAA City mod , and I do have tellos version of the script but I change manually some ratios cause I thought they where part of the minimod...

    that must be it

    edit: just managed to get a proper size battle (using cheats hehe)1750 - 2750 , and I got several traits related to SoV so I think is working! ("its alive!!) :D


    oh and would you mind if I make a "pack" for our fellow EB players which includes SoV along whit several other minimods?
    Last edited by ||Lz3||; 06-28-2008 at 07:01.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

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