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Thread: Spoils of Victory for EB 1.1

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  1. #1
    Member Member Darth Stalin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Hey, V.T. marvin!
    Does the uploaded mod include the latest EDCT fix - the nomad impostor fix?
    The fix has been released on April 27th (last Sunday), so I'm not sure whether Your mod has adopted the change...
    Hope that your mod will pe updated to this fix, as finding and putting fixes to mod is a delicate matter...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  2. #2
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Nope, it does not contain that fix, unfortunately.

    Luckily the fix is very easy to do by him/her-self for everybody. Just open the "export_descr_character_traits.txt", search for the word "impostor" - the 6th occurence will bring you to the following passage:
    Trigger Client_Ruler_provokes_unrest_in_not_Type4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and CharacterIsLocal
    and Trait Type4Governor = 1
    and not SettlementBuildingExists = gov4
    ;and Trait SpartanTraining < 1
    and Trait Impostor < 1


    Affects Impostor 1 Chance 100
    Just add another line to it - marked by red...
    Trigger Client_Ruler_provokes_unrest_in_not_Type4
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and CharacterIsLocal
    and Trait Type4Governor = 1
    and not SettlementBuildingExists = gov4
    and not SettlementBuildingExists = govnomad
    ;and Trait SpartanTraining < 1
    and Trait Impostor < 1


    Affects Impostor 1 Chance 100
    ...and this is it.

  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    There is one more change in that fix:

    Code:
    ;------------------------------------------
    Trigger Impostor_in_GovNomad
    WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and Trait Impostor > 0
              and SettlementBuildingExists = govnomad
    
      Affects Impostor  -1  Chance  100
    Search for Impostor_in_Type4 and paste it below that trigger.

    Having problems getting EB2 to run? Try these solutions.
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  4. #4
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Oops! I have overlooked that one Thank you so much, bovi!

  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    You may want to get WinMerge to be able to easily see the differences between files. I'm using UltraCompare myself, but that's not free. SVN also has a diff/merge tool, and while it isn't really very good it certainly can iterate the lines that have differences.
    Last edited by bovi; 05-03-2008 at 07:15.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  6. #6
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    which files did you changed? so I can do it manually

    cause I would like (enourmously) to be able to play this whit alex.exe whitout having to overwrite any file


    Last edited by ||Lz3||; 06-02-2008 at 05:28.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  7. #7
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    I have changed the following files: export_descr_character_traits.txt, export_descr_VnVs_enums.txt, export_VnVs.txt, EBBS_SCRIPT.TXT, descr_strat. All changes are or your better convenience described in more detail in the README file bundled in the archive in order to allow their further modding and personal adjustments.

    I guess that adapt my micro-mod for alex.exe will be quite easy - just copy-and-paste. I would only recommend to use some freeware text editor OTHER THAN Windows Notepad which sometimes screw the files up. Notepad++ is very good, for instance.

    Good luck!

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