There is one more change in that fix:
Search for Impostor_in_Type4 and paste it below that trigger.Code:;------------------------------------------ Trigger Impostor_in_GovNomad WhenToTest CharacterTurnEnd Condition EndedInSettlement and Trait Impostor > 0 and SettlementBuildingExists = govnomad Affects Impostor -1 Chance 100
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