With the exception of the CAMPAIGN_SCRIPT.TXT I have ONLY ADDED new code into the "vanilla" EB files. Therefore you can easily copy these added sections - all of them are properly marked and their general positions are described in the ReadMe - and paste it into your modded files. Thus you will preserve your previous changes AND gain all the Spoils of Victory features. (BTW - Quinn Inuit has implemented SoV into his ExRM mod which is based on RTR rather than on EB quite easily in this way, for example.).
As far as CAMPAIGN_SCRIPT.TXT is concerned: use the UnitSize fix in the EB1.1 bug fixes - see the sticky in the Bug Forum.
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