can you tell me how to get it to work for EB on BI
thank you
can you tell me how to get it to work for EB on BI
thank you
Last edited by runner3434; 08-03-2008 at 09:13.
"I don't know what they will do to the enemy, but by god they frighten me." Arthur Wellesy, later the Duke of Wellington.
Quick question: I know that this isn't SG compatible, but will it prevent you from using old SG's (obviously sans SoV)?
I am not sure whether I understand your question correctly, Che, but if you are asking what happens if you load an older savegame (without SoV) with SoV newly istalled, my answer would be, that all your traits will be totally messed up so it will be unplayable (and vice versa).
It is the same with all and anychanges in the EDCT.txt file - it comes at a price of having to start a new campaign and forget the old one.
A partial soultion is to have several separate EB installations (simple copy-and-paste of the whole RTW folder and edit the shortcut to a new path) but needs a lot of room at your harddisk. Personally I always have clean EB (named as "EB Multiplayer" for convenience) and another rather extensively modded for my campaign...
Last edited by V.T. Marvin; 08-12-2008 at 11:46.
there seems to be a work around actually VT M... well I haven't tested it but LordbulA says that if you add the new traits and everything trait related at the end of the respective trait files it IS savegame compatible ... so your minimod might be able to be SGC, after all there's nothing that isn't retroactive IIRC like Descr_strat or so![]()
Last edited by ||Lz3||; 08-12-2008 at 20:25.
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
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(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Wow! I did not knew that!!! Well, the triggers acually are at the very end of the file, so that should not be a problem. On the other hand the traits themselves are (because of my lazyness) defined at the very top of the file. So if you (or anybody) would want to make SoV save-game-compatible (or at least to test this possibility) you should only cut my added traits from the beginning of the file and paste them at the end of the traits section, just before the triggers begin. If it work (I am unfortuately not in position to test it myself for quite some time) it would be just amazing! I have always considered the save-game incompatiblity of my mod as major disadvatage.
Thank you for the info!!!![]()
Happy New Year!
Awesome work with this mod WTMarv, I've installed it thanks to your instructions easily on my EB 1.2-bi.exe. Balooning!
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But I've got problems with the CAMPAIGN_SCRIPT. Theorically the 1.2 version must be correct, and it coulds overwrite yours 1.1 fixed one... So why the game crashes at the starting of a new campaign, just before the intro EBph video? Still probs with the script? It seems all correct!!!
Thanks to any idea...
EDIT: Trying with the ";Hidden" bug... WinMerge... One step beyond!
REDIT: I surrender. Starting a no-warthropies campaign.
Last edited by C.LVCIANVS; 01-02-2009 at 01:15. Reason: Anxiety.
°CAIVS^LVCIANVS°
..."Atqve nostris militibvs cvnctantibvs, maxime propter altitvdinem maris, qvi decimae legionis aqvilam ferebat, obtestatvs deos, vt ea res legioni feliciter eveniret: -"Desilite"- inqvit -"commilitones, nisi vvltis aqvilam hostibvs prodere: ego certe mevm rei pvblicae atqve imperatori officivm praestitero"-. Hoc cvm voce magna dixisset, se ex navi proiecit atqve in hostes aqvilam ferre coepit. Tvm nostri cohortati inter se ne tantvm dedecvs admitteretvr vniversi ex navi desilvervnt. Hos item ex proximis [primis] navibvs cvm conspexissent, svbsecvti hostibvs adpropinqvarvnt."
C.IVL.CAESAR COS.
"COMMENTARII DE BELLO GALLICO" -Liber IV, XXV.
Ave C.LVCIANVS! Thanks for your appreciation and do not give up! There might be several ways to cope with it - the CTDs are probably caused by th fact that the mod is for EB 1.1 and NOT COMPATIBLE with EB 1.2 without some minor work:
1.- Try to use the EB 1.2 MINI MOD PACK! by ||Lz3|| who has done the great job of adapting SoV besides other popular mods for EB 1.2.
If you want to use BI.exe, it is generally easier to adapt your modded game for BI rather than adapt the mods for BI game (if you understand what I mean).
2.- If you want just SoV and no other mods DO NOT copy the files int the .rar archive into your EB folder - these are for EB 1.1 ONLY!
Unpack the archive somewhere else and than manually copy my additions to the respective files of vanilla EB 1.2 - you can find these very easily as they are conveniently at the top and/or bottom of the files and properly marked as such (see bundled readme file for details). WinMerge might mess things up as EB 1.1 and EB 1.2 files might differ considerably - EB 1.1 residua are the probable cause of your CTDs.
Do not touch CAMPAIGN_SCRIPT at all - this file it was bundled into the archive only as a temporary solution the bug in the original EB 1.1 file - it is obsolete and no longer neccessary, EB 1.2 CAMPAIGN_SCRIPT is perfectly all right as it is.
Hope it helps!![]()
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