Quote Originally Posted by Omanes Alexandrapolites
This is an issue I've always had with R:TW protectorates. They are too breakable and the protectorate is not easily controlled. This makes it a bit of a glorified alliance rather than one faction exerting it's might over another.
I agree. I've even seen guides for Numidia advocate becoming a client state of Egypt within the first few turns, just to keep them off your back while you build up. Not sure if it actually works, or if it applies to other factions, though.


I've always thought that protectorates should be comparable to the senate to Roman faction relationship. The protecting faction could be able to set (realistic) missions with rewards or penalties. Also the protecting faction should be able to demand alliances to end or, even more strictly, force them to have the same diplomatic status' as themselves.
Oh, my, that would be cool.... the rewards should possibly be set, though-- for example, maybe if the Greeks are a protectorate, and the Roman player asks them to, say, take Athens, there should be three options: a direct cash reward, an exotic/advanced unit reward (say, maybe Armoured Hoplite in this example) or just a 'consideration' reward (analogous to raising 'Senate approval'), like "You have the thanks and gratitude of the Senate and People of Rome. Your service will not be forgotten." which is free for now but means that future missions will be more expensive, or something. Of course the difficulty of the mission should also be taking into account-- taking a hostile faction capital would obviously be more costly to 'purchase' than a simple 'blockade port'.

Ah..... if, if, if.

*drools*