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Thread: The Camel Campaign

  1. #1
    Member Member Knight of the Rose's Avatar
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    Default The Camel Campaign

    Moderators: If you think this thread belongs somewhere else, please do move it at your leisure.

    KotR’s Crazy Camel Campaign

    After reading about a certain love of camels, and having (hopefully) served my time in the stables, I thought I would do something different. So I fired up a campaign with these settings:
    MTW:VI, vanilla, 2.01, HIGH campaign, EXPERT difficulty, playing as Egypt
    House rules:
    • Can only train or retrain Beduin Camel Warriors
    • No trade routes
    • Can keep and fight with princes and kings, but cannot retrain them
    • Cannot fight with any other unit, and after 10 turns (1215) must disband all non-camel units
    • Cannot bribe
    • Cannot Jihad
    • Must capture, never kill prisoners, unless losing the battle

    With these rules, we start the game:
    1205: Egypt is rich, more than wealthy enough to pay the grand sum of 94 florins pr. Camel-unit. Starting training of camels wherever possible, starting a fort in Sinai, starting morale-boosting buildings in Egypt.
    1207: Building keeps in Syria and Arabia to gain access to morale-buildings
    1209: Well, how nice! France decides to throw a crusade at my camel-booming Khalifate, instantly bringing me at war with Tripoli and Antioch. I planned to take them out first nonetheless, so no big deal
    1210: Instantly invading Tripoli with my hero al Din (three stars & countless acumen – cannot afford to loose him now) and 440 camels. The French field a mixed 812 men, but 500 are peasants. There are, however, also Order Foot and Templars. They get a good hill to defend, but I succeed in baiting out the crossbows and overwhelm them. The Order foot and some feudal knights charge in to save them, but they are flanked and charged in the back by my camels coming in from right and left. The templars wait at the extreme top of the hill, and when they finally engage, they are the last unit on the field, and they are overrun by camels. I loose 207 camels and kill 328 taking 192 prisoners, 70 thereof Order Foot
    Spoiler Alert, click show to read: 
    First blood of the campaign, the ballista was placed to far from the main army
    The Templars thought they had a good hill, but waited untill the rest of the army was overrun by the camels
    The templars are destroyed, though their general escapes, much to my surprise

    1212: Tripoli falls
    1213: Trying to take out the French by invading Antioch with a full stack (586 camels), this time against a much more substantial enemy of 972, and only 150 of them peasants. Though the battle starts well when I trap a unit of turcopoles between three units of camels, it soon turns to worse. The French field many spearmen and many Order Foot, and though I flank them and make them run after me to a good killingzone, the battle is lost when I fail to get al Din out of harms way. 40 Templars charge right into his unit, and as I try to save the pieces, the Beduins soon break. Luckily al Din survived (and without “good runner”) but I lost 445 camels effectively stopping my lust for expansion for a couple of turns or more. I killed 591 good Frenchmen, so I reckon I’ll get them in the long run.
    Spoiler Alert, click show to read: 
    Oh my God! Where did they come from?!?

    1214: Three-star Prince Ali, with the reassuring *one* shield of loyalty, is sent to Tripoli to make sure the French doesn’t get any smart ideas. They stay put however, and I train camels like there was no tomorrow. Or perhaps more like there was a crusade coming my way…
    1215: My ten turns are up, and I disband all non-camel, non-prince units, leaving me pretty thin on most fronts (counted 1100 camels total). In those 10 turns I only managed to gain one province and roughly lose 2/3 of my camels. Not a bad start. At least I produce 160 camels a turn from four provinces. Hopefully the Horde won’t come my way in 1230…

    To be continued...
    Last edited by Knight of the Rose; 04-29-2008 at 19:54.

  2. #2
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: The Camel Campaign

    Heh. A very intriguing premise for a campaign indeed, KotR. It'll be interesting to see how things progress, particularly given the rules/guidelines you've set for yourself. Looking forward to it.
    "MTW is not a game, it's a way of life." -- drone

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    Beauty hunter Senior Member Raz's Avatar
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    Default Re: The Camel Campaign

    Ooh, camels... Can't wait for more...
    And don't worry about those Mongols, they won't have a clue what hit them, they'll say "Hang on, I thought we were the horde here?" Also, you do know how hard western europe will be to take on? Gothic knights in heavy armour vs Camel Warriors with no armour + the penalty for camels in lush terrain... Hmm. Not to mention that your petty camel archers won't do a thing when their arrows bounce off that inch thick steel.

    Oh, I haven't played vanilla for a while, does the HRE even produce gothic knights? I guess not because of all the requirements.
    Quote Originally Posted by drone
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  4. #4
    Member Member Knight of the Rose's Avatar
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    Default Re: The Camel Campaign

    Raz: I only have Beduin Warriors. No Archers...

    2nd Chapter: 1215-1230

    1216: Spanish take Cyrencia through a bribe and open up my western front. I begin the second battle of Antioch with my 580 camels, but it ends in disaster as the numerous Order Foot tear them apart. The camels apparently don’t like pointy sticks. Even the crossbows do well against my camels, and rout them to my surprise. After the battle I realised they must have had the “there is no escape” morale bonus that together with Expert difficulty made them impossible to rout.
    Spoiler Alert, click show to read: 

    They may look like regulars, but these guys saved the day for the french

    1217: French crusade hits Egypt. 360 camels and 40 Ghulams against 816 crusaders. This time a good victory, as the march through the desert fatigues the French. The desert bonus is also nice, and the camels actually does some damage unlike in Antioch. My bad luck (or bad choice of house rules) places the 200 prisoners in Antioch after their ransom. I would have preferred them back in France… I begin a steady buildup
    1221: The Spanish declare a crusade against Egypt! This puts me at war with the Spanish in Cyrencia
    1222: Cyrencia is duly attacked and again the desert is with me. I wait just outside the reach of their ranged troops until the fourth quarter (I play with timer on) and charge! Though it was a victory, the guys with pointy sticks took an awful lot of camels before routing. Western border turned out to be almos, so no more expanding in that direction. No only am I waiting for the crusade but I also need more camels. I don’t expect the almos to be my friends for the rest of the game.
    1227: Attacks Antioch for the third time, with a horde (900) of camels, and it is a total disaster. I spread them out in a wide fan trying to flank wherever I could. But my left flank was hit by archers and spearmen, almost instantly routing them. My center and right flank did only little damage, and even when I caught an Order Foot of 20 between two princes, 8 Ghulams charging in the front, 12 in the back, the spearmen prevailed in the end, though ‘loosing badly’ most of the time… I lost 391 camels and ghulams and only killed 108 Frenchmen. At this point I’m a little surprised I’m not facing civil war.
    Spoiler Alert, click show to read: 

    A beautiful army full of camel warriors. So far...

    1228: The Spanish crusade reaches Cyrencia, numbering 1372 eager crusaders. I can field 900 camels and once again had the desert on my side. This time I used the Ghulams as a “heavy cavalry wall”, making them both hold formation and hold position against the charging spears. This way I could hold them off while flanking with the camels. I never caught the 50 jinites that came along for the party, but won the battle none the less. Though the camels prevailed, once again I lost almost half my army.
    1230: Buildup again for another run at Antioch, or perhaps a horde defence.

    At this point I am almost ready to quit the campaign. The camels are not able to do much damage to spears or armoured units. The cavalry of the western armies are worthless however, and I have no problems with them. And in the desert, camels rule. Half of them die, yes, but they rule.
    But the spearmen! Oh my! What can I do against the spearmen??? And I’ve yet to see serious action against polearms...

    Do you think I can win this?
    Last edited by Knight of the Rose; 04-29-2008 at 19:58.

  5. #5

    Default Re: The Camel Campaign

    Quote Originally Posted by Knight of the Rose
    Do you think I can win this?
    Dude. That is a handful for anyone. I hope I can provoke you into seeing this through by saying 'No!'.

    It sounds fun!

  6. #6
    Senior Member Senior Member Jxrc's Avatar
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    Default Re: The Camel Campaign

    Seems a hard one to win but that's looks fun (I assume that your aim is a GA victory since you cannot really hope to conquer the whole map)

    Some bending of your rules could make the campaign last a bit longer.

    Would suggest to allow handgunners. Egyptian handgunners are not as good as the vanilla one so that it's not a huge bonus but with loads of micromanaging you could perhaps rout those pesky spearmen ... Will remain quite hard though.

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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: The Camel Campaign

    Quote Originally Posted by Knight of the Rose
    Do you think I can win this?
    Hard to say, although it's still probably too soon to tell. I think your main problem is going to come should you decide to invade mainland Europe, since (as Raz pointed out earlier) camels are penalized when fighting in lush terrain. Of course that's not really an issue yet since your current lands are all desert/arid/semi-arid provinces, but you may have some real difficulties should you attempt to expand beyond Anatolia and the Pyrenees.
    "MTW is not a game, it's a way of life." -- drone

  8. #8

    Default Re: The Camel Campaign




    WOW! That's bigger than I expected...camel training in the snow.
    Last edited by Tony Furze; 04-30-2008 at 15:42.
    A single leaf falls,
    then suddenly another,
    stolen by the breeze


    RANSETSU (1654-1707)

  9. #9

    Default Re: The Camel Campaign

    Just for clarity, that snowbound camel is not an Arabian camel as would be ridden by our illustrious campaigner. Too humpy, too hairy.

  10. #10
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: The Camel Campaign

    ... two too many humps, too.
    I know, I know. if it had two too many humps it'd have no humps at all. But I just had to slip that joke in somewhere.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

  11. #11
    Member Member Knight of the Rose's Avatar
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    Default Re: The Camel Campaign

    In light of the recent...encouragement...I've decided to continue the campaign.

    3rd Chapter: Return of the Jedi

    1231: Bended the rules, nah – broke the rules by allowing retraining of princes and kings, as they are badly needed to take out the spearmen. I also began massive training of assasins and spies. I haven’t really mentioned them in the rules, so I thought it was ok. The horde arrived at Khazar only, and will probably not be a problem, at least not an immediate one. Once again I attack Antioch, as things has gotten personal with me and Mr. Cadoc (leader of the French). There are now only 441 frenchmen, yet it was another failure as the Order Foot cuts through my camels as a hot knife through butter. I managed to kill 82, and this is now officially a war of attrition.
    1233: Rebellion in Antioch – apparently being excommed with the pope didn’t suit the crusaders in the holy land. It turned out to be quite a disappointment to me, as only a newbuildt hobilar joined the rebels and was crushed without a dent in the loyalist army. Check out my nemisis:
    Spoiler Alert, click show to read: 

    1234: 5th battle of Antioch, 1390 camels vs. 354 French. This time I finally realise why the Order Foot is giving me so much trouble.

    Count the little flags… yeah – that’s 11 of them, right there, together with good defence, armour, 'no retreat' morale and anti-camel pointy sticks. Oy! I think I have a headache… I throw everything at them, charge in the front, flank and rear, make them run across the map forever. They won’t die. As a final frustrated move I engage my Sultan, and he dies. Oh, the bitterness. Killed 241 though… Next time Mr. Cadoc.
    1235: Start throwing multiple assasins at Mr. Cadoc - nothing personal, I asure you . Even a general who is invincible in battle, is as vulnerable as a child when asleep. The assasins all fail though, even at good odds (17%)
    1236: A hero! Fakhr al-Din, 5 star skilled attacker camel hero. I need you boy, I need you badly.
    1241: My spies revealed a vice on Mr. Cadoc. "Spy Network" It was the first time I ever revealed a vice, normally I don't use spies much. The effect was hard to tell. Seems loyalty for Mr. Cadoc went down from 10 to 5 shields though?
    1242: The 6th battle of Antioch, with the camel hero in front and retrained princes at his side. In total 1880 camels and 60 Ghulams vs. 330 French. I’ll bet you al-Din won’t progress in virtues with these odds. The 11 valor beasts are now numbering 67, the rest of the French forces consist of Turcopoles and peasants. Once again the camels slice through everything but the jedi unit of Order Foot. And once again I throw camels into the jedies, to no use, as the French prevail without a dent. Then I run them around the map trying to excaust them. In the end I lead them onto a steep slope and at the lowest point I charge two Ghulam princes into their rear with hight advantage while the Order Foot Jedies slaughter an unit of camels set on hold formation - it only makes the camels last an instance longer, but this time it is enough! The Ghulams privail, and it is a victory! The retrained princes together with 6 star general proved to much for the Order Foot, though again they alone killed 350 camels before going down. A siege is begun.
    1243: As the castle won’t fall without a direct assult I pull out to attack again the next turn.
    1244: 7th battle of Antioch, and it’s a walk in the park, I even capture Mr. Cadoc. After a little questioning, he is ransomed back to France - or perhaps Cyprus. Yet 3 turcopoles manages to escape and makes the tatic a total failure as the siege continues. That was not the plan.
    1245: Attacking with assasins, I take out the last three defenders in the next three turns. That’s another first… I had 8 assasins and there were three defenders locked up in the castle of death...
    1250: The campaign is at a crossroad. The French are eliminated from the mainland, western border secure, not many Almos, but need more spies to asses their forces better. Turks have a massive army in Constantinople and are the most developed in the world. My best asset is Fakhr who is appointed Master of the Stables and thus became an 8 star when attacking.

    Who do you think I should take on next?

    /KotR
    Last edited by Knight of the Rose; 05-06-2008 at 07:08.

  12. #12

    Default Re: The Camel Campaign

    Bleeding nice to hear the story is still going.

    I understand that you don't allow training of Berber Camels? In that case I'd say harass the Turks into attacking you in sand desert climate. If you get a decisive victory - try and finish them off. Or take as much as possible. No neighbour should be allowed to go critical mass.

    Gw!

  13. #13
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: The Camel Campaign

    Elmo. All that prime desert land for training camels. Besides, camels with bows are an abomination!


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
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    Spoiler Alert, click show to read: 



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    Default Re: The Camel Campaign

    I'd say take out the Turks if you can, otherwise attack the Almos -- and then go after the Turks.
    "MTW is not a game, it's a way of life." -- drone

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    Member Member Knight of the Rose's Avatar
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    Default Re: The Camel Campaign

    @Vladimir: IIRC I can't train Beduin Warriors in other than my starting desert provinces. I was *very* dissapointed when I discovered I couldn't train camels in Cyrencia. For the rest of the campaign I can only train 160 camels a turn, and the random number of princes that can be retrained, now I've opened that avenue. I have a lot of agents now though

    And there are no Camel Archers in my unit pool, only plain good old Beduin Warriors. I decided that they would rule in the desert no matter what and have added armor to my training facilities. So now they are morale-boosted and carry a little armor. When attacking with the camel hero they're not half bad.

    I think I'll take out the Turks, and will post a strategy-discussion post as soon as possible. As you might have guessed by now, my game-time in RL is quite limited. So have patience...

    /KotR

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    Enlightened Despot Member Vladimir's Avatar
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    Default Re: The Camel Campaign

    Quote Originally Posted by Knight of the Rose
    @Vladimir: IIRC I can't train Beduin Warriors in other than my starting desert provinces. I was *very* dissapointed when I discovered I couldn't train camels in Cyrencia. For the rest of the campaign I can only train 160 camels a turn, and the random number of princes that can be retrained, now I've opened that avenue. I have a lot of agents now though

    And there are no Camel Archers in my unit pool, only plain good old Beduin Warriors. I decided that they would rule in the desert no matter what and have added armor to my training facilities. So now they are morale-boosted and carry a little armor. When attacking with the camel hero they're not half bad.

    I think I'll take out the Turks, and will post a strategy-discussion post as soon as possible. As you might have guessed by now, my game-time in RL is quite limited. So have patience...

    /KotR
    A simple change to the text files should allow you to be able to recruit camels all across the desert. Just remember the names of the provinces.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
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    Down with dried flowers!
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  17. #17
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: The Camel Campaign

    Quote Originally Posted by Vladimir
    A simple change to the text files should allow you to be able to recruit camels all across the desert. Just remember the names of the provinces.
    Bear in mind that when modding, there isn't such a thing as 'Cyrenacia'. At least the editors I've used instead use "Libya" for Cyrenacia. Proved quite bothersome for a bit, until I'd figured it out.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

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    Cardinal Member Ironsword's Avatar
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    Default Re: The Camel Campaign

    Keep this up KoTR! This post has made me laugh so much.

    "...The castle of death..."
    Last edited by Ironsword; 05-06-2008 at 16:37.

  19. #19
    Member Member Knight of the Rose's Avatar
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    Default Re: The Camel Campaign

    Preceding chapter 4: Planning the invasion;

    Spoiler Alert, click show to read: 


    My forces are almost completely camels. The turks in Armenia consist of (besides cav and archers with I imagine will be the easiest to take out) 100 Armoured Spears (AS) 100 Regular spears (R) and 300 peasants (P). Lesser Armenia has 0 spears and 400 P. Rum has 184 AS, 285 R and 200 P. Nicea has 100 AS. Georgia has 25 Ghulams. Anatolia 60 R (& 6 star general). Constantinople 570 AS, 384 R & 100 P. Total known turk forces 5.533

    The turks outnumber my invasionforce roughly 2:1, but the bulk of their forces are in Constantinople. It would be most desirable to trap one of their armies, but the board doesn't really show a good path to do so. Or am I wrong?

    I'm currently considering invading Rum and Lesser Armenia in the first turn by 1) Completely emptying Syria into Rum 2) Moving camels from Antioch and Edessa into Lesser Armenia.
    Turn 2 I could move some of the troops in Rum back to Syria to prevent a counter-move from Armenia, but in my experience the AI would more probably try to lift the siege in Rum. Therefore part of the troops successful in taking Lesser Armenia would go to Rum to repel that attack, a small part stay to keep the siege in LA and rest of them go for Anatolia.
    Turn 3 would most likely see the relief force from Constantinople hitting the front after going through Trebizond. If I still have Rum, I wouldn't have taken the castle yet, and that could be a promising target for the Turks. That would be a massive battle, but at the same time I could move troops into Treb from Anatolia and into Armenia from Syria (only a few reinforcements from training turn 1 & 2 = 160 camels) and withdraw from Rum. This would completely isolate the newly liberated Rum.
    Turn 4 Attack Rum with every available camel.

    What do you think?

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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: The Camel Campaign

    Well ideally, I think you want to take Armenia, Rum, and Lesser Armenia simultaneously if at all possible. If it's *not* possible, however, then your plan is as good as anything I could come up with. So long as you don't over-extend yourself and are prepared for that small horde in Constantinople to come after you, you should be okay.

    Either day, though, I wish you luck!
    "MTW is not a game, it's a way of life." -- drone

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    Misanthropos Member I of the Storm's Avatar
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    Default Re: The Camel Campaign

    Sounds good. Although ... it's 1250: what about the GH? Did they turn up yet?

  22. #22

    Default Re: The Camel Campaign

    I always tend to go for a single decisive victory and then picking up the pieces. Your plan plays to a scenario like this, which is why I appreciate it. All eggs in one basket? Sort of, but the timing seems right for such a manouvre. If you bet nothing you can't win. Your odds are good enough - go for broke!

  23. #23

    Default Re: The Camel Campaign

    This is such an interesting idea, and I like the way you have presented it! I burst out laughing at your posts. Even though it is a long way off, I really hope you won't stop with the Turks, but continue through the Byzantines, Hungarians, Germans, French - even the English on their island! Camels in Wessex would be quite a sight!

    I think your plan is good. I would invade Lesser Armenia with everything you have in Tripoli, and Rum with everything in Edessa and one of your stacks in Syria. If you loose the battle for Lesser Armenia, but get Rum, I would consider withdrawing from Rum so you minimise the number of borders you have.

    However, even if you lose Rum, as long as you get Lesser Armenia you have gained a province without increasing your borders. So, if you conquer Rum, and then the AI tries to lift the siege, perhaps it may be better to withdraw from Rum, and let the Turks have it back.
    "There is no avoiding war; it can only be postponed to the advantage of others", Niccolo Machiavelli

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    Member Member Knight of the Rose's Avatar
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    Default Re: The Camel Campaign

    4th Chapter: The Great Leap North, or, The End of the Turks 1250-1260

    Considering the last entry, I actually did something different. I waited a turn and moved half my forces in Cyrenacia to the northen front, and only then began the attack on the Turks. This gave me an extra 400 camels for the invasion.

    1250: Buildup…
    1251: I began the backstab (Turks were my allies: “Well tough luck guys, I swear you can trust me in the next game. Honestly!” with an all out attack on three provinces: Lesser Armenia, Anatolia and Rum. The move proved a total success as they withdrew to castles in all three cases. But it only delayed the outcome… The attack must have been quite a shock to the Turkish Sultan who died from old age the same turn. At the same time I was announced to be the richest faction. And I didn’t even have a single trade post.
    1252: Kept up the pace by attacking Armenia, and at the same time preventing a counter-move into now almost camel-empty Syria. It’s dead even, and the Turks decide to stand and fight this time. 1120 camels invade the region defended by 1176 Turks, but more importantly there are armoured spearmen in the ranks of the enemy. In the beginning it’s an even fight, but the camels quikly take down the horse archers and the medium cavalry, and when the spearmen are sandwiched between two or three units of camel warriors, they break and flee. Phew! Lost 245, but killed 305, and took 524 prisoners. But when the Turks proved unable to pay the ransom, it was a heavy blow to their fighting strength. At the same time the 246 Turks (hereof 120 peasants), under their second-best general 6-star al-Turkumani, sallied in Anatolia as their situation was hopeless. My captain was al-Qaim: a zero-star nobody, but backed up by 750 camels, he proved capable. Though he lost 200 camels he took Mr. Turkumani, but his fate was no different from his countrymen in Armenia. Thus the second turn of the attack showed a loss of over 1000 Turks and one of their finest generals. Furthermore the other sieges continued. The response force from Constantinople arrived in Trebizond, roughly 900 men under the leadership of Sultan Selim II. Not an especially frightening foe.
    Spoiler Alert, click show to read: 

    1253: I attack Trebizond with more than 1000 camels in the belief that the “more troops get there first” rule would make the battle happen in Treb. In the process Armenia was abandoned: I was trying to catch and destroy the Armies, not slowly occupying Asia Minor. But I was fooled, big time. The Sultan marched into Rum, and put an end to the siege. I withdrew without a fight. Treb is won though. And Lesser Armenia sallies, as expected, and they were dealt with. Somewhat unexpectedly I’ve cut the Turkish empire in half. But is Treb to close to The Big C and its enormous garrison?
    1254: Empties Treb for show-down battle in Rum. Thought I could cut them off completely by attacking Armenia simultaneously. But I was fooled again. Treb was taken by a small relief force and the Armenian garrison was bolstered from Rum. I had to retreat from both provinces, but the Turks withdrew from Rum. As an extra bonus Rum is abandoned completely and I take the castle.
    1255: I renew the attacks on Armenia and Treb – housing the Sultan – now that the “trap ‘em in Rum” plan failed. The Sultan retreats to Nicea and the Turks withdraw without a fight in both provinces. I’m a little puzzeled at this, because I don’t outnumber them badly, perhaps I had 10-20 % more than them. They fear the camel.
    1256: I imagined this should be a buildup round to consolidate the gains. But the Turks thought differently… They invade Treb with almost all their remaining forces – 3200 Turks. Their leader is the infamous Selim II. It could have been ‘Uncle Gazi’ (8-star former prince) who also joined the battle, but as he is not the Sultan, command goes to 1-star Selim II. My leader is 9-star ad-Din ‘The Camel Hero’, with 1800 camels, and the difference in command lures me to do this battle. There were a lot of spears in the Turks’ army, and as the armies faced each other on hills separated by a valley I realised I had placed my army and more importantly ad-Din within the reach of a trebuchet.
    Spoiler Alert, click show to read: 

    ad-Din and his host, just before they see a big rock splatter a couple of camels. General sniping? That is not a decent conduct!

    The spears proved somewhat troublesome, and some camels had to be sacrificed to ensure rear charges. And yet it was a brilliant success. The spears didn’t kill the camels fast enough, and the archers and cavalry was overrun. The valor bonus played a big part here. Killed 470, but more importantly captured 880. And the Turks could not make the ransom!
    1257: To exploit the recent victory ad-Din ‘Camel Hero’ ‘Fox of the Desert’ (& now skilled defender) takes on Nicea. The Turks invest Uncle Gazi, but he decides to lock himself up in the castle instead of fighting the camel horde and the ‘Desert Wind’ ad-Din. (I’m still working on a good nick-name for ad-Din. Perhaps ‘Matematician’ (ad-din, addin’ – get it?)) My Sultan dies of old age, and a new nobody is crowned. At this moment my royal line is quite incapable, and I use heroes and uncles in battle. As a result I continuously get reports of brewing plots. Meanwhile, Armenia falls to the camel siege.
    1258: Success in Armenia opens up Georgia where they retreat and bring peace to the eastern front. At the western front, I make a little gamble and leaves Nicea and attacks Big C, though I’m a little short on camels. I anticipate a relief force going out from Constantinople to save Uncle Gazi. It turned out I was partial correct. There was a relief force, but it only consisted of Sultan Selim II. I imagine the shouts of joy in the Nicea Castle at the news of a recently arrived army from Constantinople, turning to desperate disappointment as it turns out to be the Sultan and nobody else. And then the news that the siege is lifted! What an utter surprise!
    Well, the battle in Constantinople is close. 1300 camels vs. 1900 Turks. The initial setup reveals only three spear units. Rest of them archers and horse archers. This prompts a new tactic I called ‘The Camel Hammer’. Quite simple, really: Select all units. Click in the middle of enemy formation. Watch. When in range of enemy archers, run forward. When close, charge.
    Spoiler Alert, click show to read: 

    The few camels caught by spears were slaughtered, but the enemy formation was scattered and the battle became a mess. Camels chasing HA’s in all directions. New reinforcements coming on, while my battered camels tried to regroup. A capture of all Turk spearunits trying to chase routing camels, and at the end a small defeat as I realised I had brought on all the reserves, and the Turks outnumbered me in the field. I gave up and left, killing roughly 1000 Turks, loosing 760 camels.
    1259: Picking up the pieces, I attack the two last Turkish provinces, predominantly moving camels at Constantinople and a more modest against Nicea. Uncle Gazi returns to Big C, but facing the camel horde he takes the entire garrison and tries to retreat to Nicea. This makes the battle of Nicea a last stand for the Turks. If they win, the main army is safe and ready to cause all sorts of trouble. If they loose, they’ll lose everything. And it’s an equal battle. My new Sultan is in charge, maybe that was a mistake, but he could use the experience. 380 camels vs. 360 turks.
    Spoiler Alert, click show to read: 

    Half of them armoured spears, which make the battle difficult. The battle opens, and the Turks have hidden the spearmen in a wood somewhere. Realising the opportunity, I rush the rest of them with all the camels. This time there is no gap in valor and the cavalry take their toll on the camels. At the same time the spears burst out of the woods to join the fight. But it is too late. The cavalry is broken by the camel horde, and the spears are run around the map. Before they are engaged the Sultan falls. A miserable fate for a miserable enemy. The first spears falls after a quick and fierce fight, being charged from all sides. The second unit, the last 100 of the Turks, are hit by 5 units of camel at the same time and breaks immediately. It is a victory! All 1434 Turks under uncle Gazi is caught and executed (no one could pay their ransom). Gunpowder comes online.
    Spoiler Alert, click show to read: 

    So I'm victorious in this war. Right now the map screams for buildup, as I'm making +5k every round, and I'm a little thin on most fronts. No immediate threat though, so many options. The Hungarians are the most impressive enemy at the moment. I'm considering an invasion of Italy.

    What do you think?

    /KotR

  25. #25
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: The Camel Campaign

    Wow, KotR. I congratulate you on your victory over the nefarious Turks!

    As far as what your next move should be, I absolutely concur that your immediate needs should be to consolidate your new gains and beef up your defenses (particularly in Georgia and Big C). After that, I would probably go after the Sicilians or Italians, whichever one you feel is the greater threat.

    As for your general ad-Din, I think his nickname should be The Great Camel. Surely he could crave no greater title.
    "MTW is not a game, it's a way of life." -- drone

  26. #26

    Default Re: The Camel Campaign

    Quote Originally Posted by Martok
    As for your general ad-Din, I think his nickname should be The Great Camel. Surely he could crave no greater title.
    How about 'The Heavy Humper'?

  27. #27
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: The Camel Campaign

    Quote Originally Posted by Timsup2nothin
    How about 'The Heavy Humper'?
    Heh. I would say probably not, if only because it would be too easy to imbue it with innuendo. Besides which, it's just not as complimentary.
    "MTW is not a game, it's a way of life." -- drone

  28. #28
    Member Member Knight of the Rose's Avatar
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    Default Re: The Camel Campaign

    5th chapter: A new Hope

    1260: The great build-up commences. I decide to win Africa before going Europe, as the Italians, Sicilians and Popists all duke it out for Italy. The horde and the Polish give and take, and the Hungarians face a camel horde in Big C. Uncle as-Sahin gains third star, and maybe he could be worth something…
    1261-1267: Massive camel, naval and agent building. Treasury is filling quicker than I can spend the money though… Prince Ali comes of age, and he is just plain useless. He’s the heir though, and I consider making him lead the army through Africa to at least pick up a little command.
    1268-1270: Starts massive naval combat against the Italians, both to undermine their income, but more importantly to make way for a general invasion of Italy. ‘The Uncle’ is made governor of Constantinople and gains 2 stars.
    1271: Al-Adil, the second son (or so I thought – he later proved to be the Sultans little brother. M1TW could be a little more specific on these matters) comes of age. He has two stars, and so he’s in charge of the African trek. Italians are excommed, invaded by the pope, losing their trade and to make it all sweeter they loose a massive battle in Greece to the Hungarians immediately plunging them into civil war. They went from serious opponent to minor annoyance in one turn.
    1272: Tunesia is invaded and the grand move west begun. Prince Adil is in charge of almost 2000 camels. It’s the Almos last territory, and they fight much more fiercely than expected! As I wasn’t paying attention the Almos had surrounded the Prince, and he was the last man fighting in his unit before being saved by a massive camel charge.
    Spoiler Alert, click show to read: 

    Hey guys, I could need a little help here!

    The Escape

    They killed 312 camels, but it was the end of the Almos. Crete joined the rebels in the Italian civil war, and I took them with ‘the uncle’ in this turn as well.
    1273: ‘The uncle’ gains his 6th star, and he is given the ‘Command of a thousand’ (or some such) bringing him to 8-star status. Just in time, as ad-Din ‘The Great Wind of the Camel’ suddenly discovers he has an odd number of toes. Oh dear.
    1274: The Prince al-Adil storms the castle in Tunesia and gains a third star.
    1275: The attack on the Spanish in Africa is begun. Both a land invasion and a naval battle are planned, but the Spanish withdraw to the castle. At sea the Spanish ships are giving me a little trouble and the reinforcements have to walk from Tunesia to get to the front.
    1276: I expected a counter-attack from the Spanish as the castle was about to fall this turn, and I wasn’t disappointed. Bringing in a lot of spears and archers but hardly any cavalry they number 2788 mixed troops. The most troublesome would prove to be the chivalric sergeants. Al-Adil could muster 1944 camels as well as his own bodyguard. It was a massive battle: The Spanish decided to charge straight into my formation (cleverly placed on a hilltop at the far end of the map) giving ample opportunity to flank at will. But the armoured spearmen, in the desert, fatigued by walking to the far end, still put up a good fight. Even the vanilla spearmen manage to do some damage. Only when charged from all sides completely cutting them off from the rest of their comrades they break, and in the end, the camel horde is victorious! I lost 937 camels, almost half my army, but the Spanish lost 2154 after failing to pay the ransom.
    1277: I start a little rebuilding before resuming the attacks on the Spanish who continues to win naval battles. I also assassinated prince Ali, ‘the worthless’, making al-Adil crown prince. Or so I thought: My dynasty plans were foiled by the coming of age of a young Prince who became heir. That made al-Adil an uncle. A status he is currently contemplating. Perhaps it is time for a change of fortunes in the Egyptian court. As a curiosity ad-Din dies of old age, but as I don’t play with green generals there’s no loss.
    1278: Preparing to go to Iberia, I have 1550 camels in Alger, the Spanish roughly 2100 in Morocco, the odd garrisons and 500 men in Portugal. I expect to have naval dominance in the near future, and a constant flow of camels.
    Spoiler Alert, click show to read: 

    How do you think I should outline the attack, maybe landing troops in Leon? And should al-Adil go all the way and claim the throne?

    /KotR
    Last edited by Knight of the Rose; 05-22-2008 at 10:47.

  29. #29
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: The Camel Campaign

    Quote Originally Posted by Knight of the Rose
    How do you think I should outline the attack, maybe landing troops in Leon?
    That, and/or possibly Castille itself. It looks like the Spanish have left most of Iberia woefully under-defended, so a naval invasion just about anywhere would probably be successful.


    Quote Originally Posted by Knight of the Rose
    And should al-Adil go all the way and claim the throne?
    Depends on how good/crappy the new crown prince is, and whether al-Adil would be worth more to you as a Sultan who'd eventually die, or as an effectively immortal general (since his successor will have the same stats).

    If the new prince has at least semi-decent stats, then I would probably just let him become Sultan when the time comes. If he truly is worthless, however, then yes perhaps al-Adil should make a move.
    "MTW is not a game, it's a way of life." -- drone

  30. #30
    Member Member Knight of the Rose's Avatar
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    Default Re: The Camel Campaign

    Well folks, both my own interest, and as far as I can tell yours as well, is failing for the campaing. So I've decided to end it with a blast.

    The planned invasion of Iberia is abandoned and all available camels moved to docks all over the Egyptian empire. Ships as far as the eye can see are loaded with beduin warriors, bringing 'the great camel' and his followers to the shores of Italy. The goal is the city of cities. Rome is held by the scicilians as a part of a mighty struggle between the Italian factions. But now is the time to bring it under the heel of the camel Sultan, now is the day. The day of the camel.

    Stay tuned for the report, the last on this topic, the final chapter.

    /KotR

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