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Thread: How do you make the years fly by?

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  1. #1

    Default How do you make the years fly by?

    This is perhaps most relevant for all those who play as Romani and is waiting for both Polybian, Marian and the Augustus reforms:

    How do you make the years fly by?

    I often get bored with my Romani-campaigns due to the long time before any of the exciting reforms take place, and I wonder how you other Romani-players deal with it? Do you micromanage every turn from year 272BC to the reforms or do you just make the most important decisions (building here, killing attacking enemies and independents there) before hitting the "End Turn"-button?
    Likstrandens ormar som spyr blod och etter, Ni som blint trampar Draugs harg
    På knä I Eljudne mottag död mans dom, Mot död och helsvite, ert öde och pinoplats

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: How do you make the years fly by?

    I use diplomats and spies to tinker with AI factions and try to keep them all weak and divided.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: How do you make the years fly by?

    I wouldn't say I get bored when playing Romani, but I often have to reign myself in and try not to steamroll over the Eleutheroi et al.

    I try to only let Praetors and Consuls lead armies or governor any provinces I conquer. Things like these usually keep me busy enough to keep the years flying by.
    Only a few seek liberty; the majority seek nothing more than fair masters - Sallust

    A lie told often enough becomes truth - Vladimir Lenin

  4. #4
    Member Member thelord's Avatar
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    Default Re: How do you make the years fly by?

    When you take over a new settlement, destroy everything you can there, it makes you have to expand a lot slower and makes the game last till the end date.

  5. #5

    Default Re: How do you make the years fly by?

    I edited the script so the reforms occur every 10 years (40 turns). That way I get them fairly quickly yet I still get the experience of each reform. I don't worry about historical reality--the point of the game is to defy history.
    "I could be bounded in a nutshell, and count myself a king of infinite space, were it not that I have bad dreams." -Hamlet, II, ii

    "Historians and others attempt to pin the tail on the reluctant monkey of change." -excerpt from a real college essay, from Ignorance is Blitz by Anders Henriksson

  6. #6

    Default Re: How do you make the years fly by?

    You won't have time to do much, and you will run out of money.

    In 40 turns you can only recruit 240 polbian units and 180 camillian.

    And you will not keep up expanding.

  7. #7

    Default Re: How do you make the years fly by?

    Quote Originally Posted by alatar
    You won't have time to do much, and you will run out of money.

    In 40 turns you can only recruit 240 polbian units and 180 camillian.

    And you will not keep up expanding.
    If I edit the script to cheat to get reforms, do you think I ever need to worry about money? I play for fun. My real life is difficult enough, I don't need to be foiled by a video game on top of it.
    "I could be bounded in a nutshell, and count myself a king of infinite space, were it not that I have bad dreams." -Hamlet, II, ii

    "Historians and others attempt to pin the tail on the reluctant monkey of change." -excerpt from a real college essay, from Ignorance is Blitz by Anders Henriksson

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