Results 1 to 6 of 6

Thread: HELP: understanding buildings & temples

  1. #1

    Default HELP: understanding buildings & temples

    hi men.
    i can't get a clue of how iiis the system with temples & buildings on EB. why are the temples so many? how do the buildings affect economy and army raising?
    i mean: if iread the explanation about the buildings, is often just an increase of population' happiness, and -sometimes-increase i tradeable goods. ok, fine.but:
    how to make a STRONG economy? which buildings? ohw to make effective barracks? all these tempels make me confused.
    and this STRATEGY expl. does not help much, sorry...
    so can you tell me how to do? or redirect me to some post that explains it?
    thanks
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: HELP: understanding buildings & temples

    There is a guide to temples here:
    https://forums.totalwar.org/vb/showthread.php?t=96629

    To me, the choice of temples is mostly a role-playing thing.


  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: HELP: understanding buildings & temples

    You can anticipate the effect of buildings on your economy by selecting the particular building for construction and then opening the city details scroll. The icons in "city income" bar will change to show how much your economy will increase (faded icons) or decrease (flashing icons). Same goes for public order and city growth. Sadly, there is no way to see the effects of buildings further down the line, but generally they increase income/growth/order by the same margin. Just focus on the type of building (economy, happiness, growth, military) you need the most.

    BTW, have you found the building trees in the documentation folder yet?
    Looking for a good read? Visit the Library!

  4. #4

    Default Re: HELP: understanding buildings & temples

    thank you, ludens.
    the problem is that i know this way to see the effects. is the same of RTW. BUT: in EB the scroll does not highlght nearly anything, and buildings seem to be poorly economic-oriented (i need money to build powerful armies...), and mostly religious.
    i downloaded the building map in PDF, but does not give too much explanation about the real value of the buildings...
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: HELP: understanding buildings & temples

    Powerful armies were hideously expensive, and building up an economy also took a considerable amount of time and money. EB is only realistic in this respect. Sadly, there is no way to tell the effect of buildings further down the building line. You can usually make an educated guess, though.
    Looking for a good read? Visit the Library!

  6. #6
    NOBAΛO AYΣE Member Ayce's Avatar
    Join Date
    Jan 2008
    Location
    București, România
    Posts
    442

    Default Re: HELP: understanding buildings & temples

    Quote Originally Posted by Ludens
    Powerful armies were hideously expensive, and building up an economy also took a considerable amount of time and money. EB is only realistic in this respect. Sadly, there is no way to tell the effect of buildings further down the building line. You can usually make an educated guess, though.
    You can use the building trees provided with the mod.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO