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Thread: Playing on BI; missing folders?

  1. #1

    Default Playing on BI; missing folders?

    Having finally got EB to work on BI, I'm annoyed as hell to see that, at the EB opening screen, boxes pop up, telling me I'm missing data in the BI folder such as scorpions, Ballista, etc. Has anyone else had this problem and, more importantly, does anyone know how to solve it? Cheers
    Brothers in Arms- A Legionaries AAR
    https://forums.totalwar.org/vb/showth...86#post1853386

  2. #2
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Playing on BI; missing folders?

    Quote Originally Posted by Long lost Caesar
    Having finally got EB to work on BI, I'm annoyed as hell to see that, at the EB opening screen, boxes pop up, telling me I'm missing data in the BI folder such as scorpions, Ballista, etc. Has anyone else had this problem and, more importantly, does anyone know how to solve it? Cheers
    Hmmm, sounds strange to me... Well, I guess you could apply a fresh install of EB 1.1, then follow these simple steps to play with BI exe:

    1) Right-click on your EB1.1 icon, then on properties. Search for a line where it says something like ''RomeTW-exe''. Just change that to ''RomeTW-BI.exe''.

    2) Go to the folder you have EB installed, and copy the .txt file in eb/data/text called ''imperial_campaign_regions_and_settlement_names.t xt''/ Rename the copy to ''barbarian_invasion_regions_and_settlement_names. txt''.

    3) Next, go to ''eb\data\world\maps\campaign\imperial_campaign''. Copy ''imperial_campaign'' and rename it to ''barbarian_invasion''. Then delete map.rwm (if yo have already played a campaign).

    4) This is optional, but it's a nice extra. Go to your RTW's original folder and locate the ''bi'' file. From there go to data\ui\"pick a culture"\interface and copy battlepage_03. Now paste it in your eb\data\ui\''every culture''\interface. This enables the shieldwall and schiltrom battle icons. Now you can alter the EDU (export_descr_unit) file to your likeness. You can, for example, give the ''shield_wall'' ability next to the formation line for a certain unit. Same goes with schiltrom. You can also add the ''can_swim'' ability to any unit next to the attributes line.

    Have fun!!
    ~Maion

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