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  1. #1

    Default Re: AW: Spaniard civilizations

    Quote Originally Posted by Centurio Nixalsverdrus
    Well I'm not from the team but I think it was once planned to include the Arevaci in a future build of EB.
    It would have to be EB2.

    Although if the EB team moved to BI they could make 42 factions.
    It won't happen unless an unofficial mod comes out, and remember RTR has been working on that for..what, 3 years?
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  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: AW: Spaniard civilizations

    Quote Originally Posted by Jaume
    Then, well it's true that they were not united (thats why they were conquered by the romans :P) but in my opinion there are enough diferencies between Lusotanna and Iberians to differ them.
    (...)
    They did not, it's true, but it's just about changing the words: instead of Iberians, we may speak about Edetans, Turdetans or Ilergetans if you prefer (these were the more important tribes).
    True, but there are so many unique tribes that could be represented by a faction slot. You'll have to argue why these were important, unified and expansionist enough to warrant inclusion.

    Quote Originally Posted by Olaf The Great
    Although if the EB team moved to BI they could make 42 factions.
    It won't happen unless an unofficial mod comes out, and remember RTR has been working on that for..what, 3 years?
    Not quite. BI has the same 21-faction limit as R:TW. However, the R:TR team has saved one faction slot that will be filled in by a different faction depending on what you are playing. So there will be an Averni faction when you play the Aedui, but not when you play the Romans. The Romans will instead get a Roman senate/rebel faction. This results in a faction list of 40 (not 42) factions, but you'll never see more than 21 of them (including the independents) in a single game.
    Last edited by Ludens; 04-21-2008 at 16:19.
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  3. #3
    REGIVS ORATOR LINGVAE LATINAE Member Jaume's Avatar
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    Default Re: AW: Spaniard civilizations

    Quote Originally Posted by Ludens
    True, but there are so many unique tribes that could be represented by a faction slot. You'll have to argue why these were important, unified and expansionist enough to warrant inclusion.
    Maybe I'll do it in a few days, but I think that the simply motivation which is making the game more historical accurately should be enough to include these factions.
    Last edited by Jaume; 04-21-2008 at 21:28.

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