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  1. #1
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Call Of Duty 4

    Quote Originally Posted by Mikeus Caesar
    Hahah, i just had my first experience with being kicked for 'noobishness'.

    I was persistently using martyrdom, and was subsequently kicked for it after a lengthy argument in which i made the other guy rage while i just sat back and laughed like the troll i am.

    I honestly don't see the big deal about martyrdom. 70% of the people i kill with it could have saved themselves if A) they had been paying attention to the nade indicator and ran and B) weren't busy teabagging my corpse.

    They all kept whining because it would ruin their perfect scores, despite the fact it's just a game, which i and other people i know play for fun, not so that we can wave our engorged e-penis's about and say HEY LOOK I'M A LEVEL 55 ON COD4 WITH ALL THE GOLD WEAPONS.

    Ultimately, a hilarious experience for me.
    I'm actually cool with martyrdom.

    However on Hardcore mode where you don't get grenade indicators, i do find it a bit cheap. As if it's not easy enough to get kills on Hardcore! But then of course it's only an issue because everyone camps in hardcore mode.

    I've been level 55 for ages but I don't have a single gold weapon. I guess it's cuz i have add with my classes and love to experiment with different weapon/perk combos,
    Last edited by Monk; 04-28-2008 at 00:50.

  2. #2
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Call Of Duty 4

    Anyone who thinks the M203 doesn't take skill to master, clearly hasn't seen me plant an HEDP in a window from a full block away!
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  3. #3
    Hǫrðar Member Viking's Avatar
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    Default Re: Call Of Duty 4

    Quote Originally Posted by Spartan198
    Anyone who thinks the M203 doesn't take skill to master, clearly hasn't seen me plant an HEDP in a window from a full block away!

    It's the spamming. Shouldn't have more than three M203 shots and max five ordinary grenades per match. They should be used strategically and sparingly.
    Last edited by Viking; 05-03-2008 at 21:12.
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  4. #4
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Call Of Duty 4

    Quote Originally Posted by Viking
    It's the spamming. Shouldn't have more than three M203 shots and max five ordinary grenades per match. They should be used strategically and sparingly.
    Yeah, good point. Quality rather than quanity. A skilled grenadier (like me ) with three 40s is definitely going to be far more useful than some noob blindly pumping off grenade after grenade from a fortified position.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

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  5. #5
    Member Member Ferret's Avatar
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    Default Re: Call Of Duty 4

    boy I am glad I have the console version. On that you have max of 3 frags if you have the perk for it and can only have 3 grenade launcher grenades if you have overkill and two rifles with the attachment, and having that attachment removes the ability to have three frags so there is little spamming.

  6. #6
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Call Of Duty 4

    That's what I played, the console version. The fact is, I actually hit further and more accurately the more my grenades depleted, just like in any other game with the 40 mike-mike in it.
    In the most recent SOCOM games, you only get a stock supply of three 40s at any one time, with an optional ammo add-on that pushes it to five when needed. And the fewer rounds I have, the more accurate I am. With three, I can hit you from a block away. With one, I can hit you from two blocks.
    All that's required is an understanding of the physics of the spherical 40mm projectile.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  7. #7
    Hǫrðar Member Viking's Avatar
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    Default Re: Call Of Duty 4

    Quote Originally Posted by Elite Ferret
    boy I am glad I have the console version. On that you have max of 3 frags if you have the perk for it and can only have 3 grenade launcher grenades if you have overkill and two rifles with the attachment, and having that attachment removes the ability to have three frags so there is little spamming.
    That's how the PC version is also; I was suggesting per match. As it is now, grenades flies everywhere, and you got the martyrdoms atop of that.
    Runes for good luck:

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  8. #8
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Call Of Duty 4

    The issue in the PC game, especially on Team Deathmatch, is that you have large numbers of players. 40-50 players on a small map each with 2 or 3 frags which get renewed ever time you respawn. This leads to a almost constant rain of frags on some maps, which intern leads to a lot of respawning and feeds the cycle...

    It is like fighting under constant artillery fire...

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