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Thread: senate offices

  1. #1

    Default senate offices

    i've been trying to role play the EB senate offices having all my characters wait in rome untill they get to their proper offices so that i can start moving them around the map either as generals or governors. but since i don't have any idea who is going to be elected it becomes a bit frustrating and i have seen may guyz here coming up with their own senate offices based on ages etc. so i have proposal to run by you guyz

    instead of getting a message stating that the character has become aedile, praetor, quaestor or consul i suggest that the message is changed as to infrom the player that this character has decided to run for an election, and the player is given one year to return him to rome so that he can be elected for his office.

    now this can be done be either making the trigger last for two years giving the message: decided to run for praetorship then the next year he is a preator or even better it asks the player to have his character return to rome to hold the elections and after returning to rome he retains the praetorhip. i think this would give a better representation of how the romans were elected for the senate offices.

    wht do you guyz think?

  2. #2

    Default Re: senate offices

    Very nice idea, and it can be done.

  3. #3
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: senate offices

    i like the idea, if it works. So it would work almost like the olympics trait, where they have a chance of winning, only the reward is different?
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  4. #4
    Member Member stupac's Avatar
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    Default Re: senate offices

    I don't think it's been done because of the complexity of the system. If I'm not mistaken the routes through cursus honorum are predictable and every fm is up for election each winter. E.g. if a character has been a quaestor he's working to become an aedile. At least I think, I'm not a historian, but I think that's how the system works.

    I have another question though, how do you guys roleplay? Obviously it's impractical to play perfectly historical because armies can't always be lead by consuls and praetorians, et cetera. The way I've been doing it in my romani campaign, is only characters who are or have been military tribunes can serve in the army as lieutenants and possibly commanding small detachments (I've been cheating early on lately cause, I have no young men who have made tribune yet, bunch of dunces). Armies must be led by at least a praetor or consul (or ex-), maybe an aedile in an emergency, in defense the provincial governor can do it. I hand out governship to anyone who has made quaestor, though higher ranks have eminence. Everyone else sits in Roma until they make election. It's not perfectly realistic but it's the best balance I've found so far; I wonder how other players handle it.
    Last edited by stupac; 04-21-2008 at 23:30.
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  5. #5

    Default Re: senate offices

    I only have (ex)Praetors and (ex)Consuls lead armies if possible. Similarly, they're the only ones I let govern provinces too. Quaestors sometimes go to provinces if they're near Rome (and if I remember/can be bothered).

    Everyone over ~25 sits in Rome. Anyone younger goes to Athens or equivalent for training. Every now and again, I will have my very own Pompey and just make him a kick arse general in his teens, for the hell of it.
    Only a few seek liberty; the majority seek nothing more than fair masters - Sallust

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  6. #6

    Default Re: senate offices

    I'm still waiting for v.1.1 of Konny's curus mod. That would take care of alot of your problems because senators are almost always elected to major offices every year. You don't go a year without a consul or praetor.

  7. #7

    Default Re: senate offices

    I've never heard of that mod! Konny is brilliant with his Roman mods. Looking forward to it.
    Only a few seek liberty; the majority seek nothing more than fair masters - Sallust

    A lie told often enough becomes truth - Vladimir Lenin

  8. #8

    Default Re: senate offices

    Ooh, I haven't heard of that one. It sounds awesome! I wait with baited breath.

  9. #9
    Whatever Member konny's Avatar
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    Default AW: senate offices

    This is the old (EB 1.0) version:

    https://forums.totalwar.org/vb/showthread.php?t=98407

    Unfortuantly I stumbled over a CTD when expanding the command part of it. I had started the Roman campaign anyways to test a few other things in gameplay. Basically I have raised the chance to be elected to an office and included management scrolls to the requirement.

    As it turned out, this did not solve the problem that number of FM elected does never match the number of magistrates needed. For example I had a flood of Aediles, of which only four are needed, while I was desperatly short of Quaestors and Praetors in the late game. In the early game it was quite opposite: I hardly got two (ex-)Consuls at a time while I had much more Quaestors than needed.

    This needs some kind of controll how many provinces are held by the Romans, or at least what date we are in.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  10. #10
    Member Member stupac's Avatar
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    Default Re: senate offices

    Sweet, that'd be way dope konny. Looking forward to it for 1.1.
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  11. #11

    Default Re: senate offices

    I usually have a Praetor start a war, and decide that untill the war is ended (incorporation of a Province(I play Roman)) He is allowed to finish the war along with a Legate, and as many Military tribunes he wants

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