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  1. #1

    Default Changing existing units

    Hey people. How do you change existing units in RTW v.1.5? For example giving Briton Woad Warriors javelins a la EB (most barbarian units being able to skirmish in EB). I have experimented with this in the edu file. I gave Round shield cavalry pilums, but it CTDed right before they threw them. I them gave sacred band pikemen slings. No CTD, but they wouldn't throw any rocks, they would just look like they were taunting the enemy.
    This thing all things devours:
    Birds, beasts, trees, flowers;
    Gnaws iron, bites steel;
    Grinds hard stones to meal;
    Slays king, ruins town,
    And beats high mountains down.

  2. #2
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Changing existing units

    Quote Originally Posted by Lord_Megahertz
    Hey people. How do you change existing units in RTW v.1.5? For example giving Briton Woad Warriors javelins a la EB (most barbarian units being able to skirmish in EB). I have experimented with this in the edu file. I gave Round shield cavalry pilums, but it CTDed right before they threw them. I them gave sacred band pikemen slings. No CTD, but they wouldn't throw any rocks, they would just look like they were taunting the enemy.
    Paste your modified EDU file entries for the two units here as they currently are and let me see them,then I can better assess them and try to establish the problem.
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  3. #3
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Changing existing units

    Did you change the models to match what you wanted the units to be able to do?
    Did you change/add animations to reflect that the units are doing different things now?
    Last edited by Squid; 04-23-2008 at 22:31.

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  4. #4

    Default Re: Changing existing units

    All I changed was the edu file's primary and secondary attack things, I didn't touch anything else.
    This thing all things devours:
    Birds, beasts, trees, flowers;
    Gnaws iron, bites steel;
    Grinds hard stones to meal;
    Slays king, ruins town,
    And beats high mountains down.

  5. #5

    Default Re: Changing existing units

    You will also need to change the unit models to refelct their new abilities and also assign them proper skeletons.

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  6. #6

    Default Re: Changing existing units

    Oh, so it isn't just a small edu file adjustment. Rats!
    This thing all things devours:
    Birds, beasts, trees, flowers;
    Gnaws iron, bites steel;
    Grinds hard stones to meal;
    Slays king, ruins town,
    And beats high mountains down.

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