That sounds lika a sort of solution to this problem.
However, I liked that idea about penalties for oath-breakers too. Then, maybe, your AI allies won't backstab you every time you are occupied fighting on another front. (which is more rule than exeption in both RTW and M2TW)
And also that a faction should know when they've been beaten, and offer money for peace, which they rarely do now. Nor do they agree to become a protectorate, even if you have several full stacks in their last territory, an their only unit is an ageing familymember, cowering in their last, besieged town. And if, by some miracle, they do sign a non-aggression pact, you can bet your shirt they'll be attacking you within the next few turns, no matter how bankrupt and undermanned they are.
Well, enough complaining now. If the M2TW AI as as moddable as has been said, who knows what the EB-team will accomplish?
Over and out.
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