Results 1 to 14 of 14

Thread: Proctectorates

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,470

    Default Re: Proctectorates

    Protectorates count towards your province count for victory conditions. The protectorate gives their protector any surpluses from their treasury every turn.

    You'll almost never get the AI to agree to becoming one without Force Diplomacy.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: Proctectorates

    ok thx :)
    Moreover, I advise that Syracusans must be added to EB (insp. by Cato the Elder )

    Is looking forward to the 2090's, when EB 20.0 will be released - spanning the entire Eurasian continent and having no Eleutheroi - with a faction for every independent state instead. Look out for the Gedrosians, the Cretans and the kingdom of Kallatis!

  3. #3

    Default Re: Proctectorates

    Here's the link for Force Diplomacy

    https://forums.totalwar.org/vb/showthread.php?t=80763

    I recommend it, it's very useful.
    Only a few seek liberty; the majority seek nothing more than fair masters - Sallust

    A lie told often enough becomes truth - Vladimir Lenin

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,470

    Default Re: Proctectorates

    Useful? I'd go further than that. It's necessary for anything like sensible diplomacy in the game, especially if you're playing on VH campaign difficulty where the AI won't even accept trade rights.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: Proctectorates

    hehe nice :)
    Moreover, I advise that Syracusans must be added to EB (insp. by Cato the Elder )

    Is looking forward to the 2090's, when EB 20.0 will be released - spanning the entire Eurasian continent and having no Eleutheroi - with a faction for every independent state instead. Look out for the Gedrosians, the Cretans and the kingdom of Kallatis!

  6. #6
    Unoffical PBM recruiter person Member /Bean\'s Avatar
    Join Date
    Apr 2008
    Location
    Plymoutai
    Posts
    1,861

    Default Re: Proctectorates

    I think its annoying that the enemy basically always refuses Protectorate offers, even if they are being attacked by several factions...and also refuseing to pay reperations after a war. But Force Dipolomacy should sort this . WHile on subject, how come cities (etc) WERE forced to pay reperations and such? Presumably to stop the victor from destroying them, but then why doesnt this work in the game very often? Is the AI stubboness just hardcoded into the game?
    =========================================
    Look out for the upcoming Warriors of the La Tene PBM, a new style of interactive EB gaming rising from the ashes of BtSH and WotB!
    ========================================================
    + =
    [/CENTER]

  7. #7
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: Proctectorates

    ya, I know the feeling; I once wooped carthage like a little kid for 20 years (80 turns), and then demanded protectorate (I was besieging carthage). I threatened violent action, but they refused, and that turn, the depleted garrison fell with no fight, and carthage was sacked..they eventually caved in to a peace treaty, but were not protectorates.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  8. #8
    Member Member stupac's Avatar
    Join Date
    Jan 2007
    Location
    This place called 'rooms,' there's a whole chain of them.
    Posts
    287

    Default Re: Proctectorates

    Quote Originally Posted by the Bean
    I think its annoying that the enemy basically always refuses Protectorate offers, even if they are being attacked by several factions...and also refuseing to pay reperations after a war. But Force Dipolomacy should sort this . WHile on subject, how come cities (etc) WERE forced to pay reperations and such? Presumably to stop the victor from destroying them, but then why doesnt this work in the game very often? Is the AI stubboness just hardcoded into the game?
    Is it really that surprising considering that CA expected the player to merely conquer the world as quickly as they could, never intending to put this into a realistic time frame. Why bother with diplomacy then, only gets in the way. And since vanilla was so incredibly easy, they needed the hard difficulty levels to give the AI more money and keep them on the player's back the whole time.
    Last edited by stupac; 04-23-2008 at 00:00.
    Colder than a gut-shot bitch wolf dog with nine suckin' pups pulling a #4 trap up a hill in the dead of winter in the middle of a snowstorm with a mouth full of porcupine quills.

    My videos

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO