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Thread: Temples and realism

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  1. #1
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Temples and realism

    I am not an expert, but it my impression that most important towns had a "primary" temple, so it's accurate in a way.

    As for temple choice, I usually role-play which temple gets built. It's true that some temples are redundant next to orders, but don't dismiss law and growth bonuses: they can be useful in certain conditions. It should also be noted that temple types affect character traits. For example, the popularis trait necessary for the Marian reforms can be obtained by being a worshipper of Ceres.
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  2. #2

    Default Re: Temples and realism

    Hope I do not incur the wrath of my fellow team mates, when I let you know...

    ... that temples are going to be done rather differently in EB2 ...
    Last edited by Tellos Athenaios; 04-22-2008 at 18:55.
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  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Temples and realism

    Partly we chose to keep the RTW system so we could talk about individual gods, which is far easier to do and more interesting than talk about complete religious systems for each faction. In EBII we plan to do both. Such are the lessons we've learnt in the making of EBI.

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  4. #4

    Default Re: Temples and realism

    Cities and settlements, much more often than not, had a "patron" deity. That doesn't mean they didn't worship other gods: then it wouldn't be polytheism

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