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Thread: Iberia Total War Gold, pre-release preview

  1. #1
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Iberia Total War Gold, pre-release preview

    This is the final preview before the definite release of the mod. We have been working for more than one year from the last release (version 1.5) and we hope you will like this final version.

    1. The structure

    ITW Gold will be one of the largest mods for RTW (version 1.5) that will be released in two parts. It will run with a separate mod folder and you will be able to choose one of the two language versions, English or Spanish.
    The first release, the mod, will have more than 6500 files, for more than 800 MB size (once installed).
    The second release will be the sound system with new music, new ambient sounds and new speaks in the ancient languages. It will be around 1 GB (once installed). We will speak about it in due course.

    2. The factions
    The mod contains 20 playable factions in battle mode (custom and multiplayer): two roman factions, carthaginians and numidians, greeks and italic tribes, two gallic factions, and 12 playable iberian tribes (cantabri, asturi, gallaeci, lusitani, celtiberians, vaccei, illergeti, edetani, carpetani, oretani, turdetanians, and bastetani).
    Some examples of the new faction symbols:


    3. The units
    All the units have been re-designed from historical data.
    ITW contains 245 cas models with 384 textures. Most of units are widely available in campaign, as they appear as auxilliary or mercenary units in the corresponding zones.

    All factions have a set of officers (general, officer, musician, and standard). Here you have some examples:



    These are examples of units in ITW Gold:





    One non-combatant unit: the supply chariot


    Regarding animations, SigniferOne animations for infantry are still used, and we are using Prometheus animations for cavalry (with slight modifications) and some new animations for musicians.

    4. The battle system
    It has been completely changed from RTW system. Now the units are more resistant to death and the key point for victory is moral. In ancient battles the casualties were very limited and this has been tried to be imported to ITW. Projectile are less lethal, and they must be used wisely to reduce the enemy moral. The flaming projectile are specially useful for that, such as the falarica:

    Formations are more difficult to mantain as the mass of soldiers has been made proportional to the light/heavy character of the unit.
    Now massive battles are possible given that units are larger in number with very few exceptions.


    5. The campaigns
    The "classical" one imperial and four provincial campaigns are kept, with redesigned scripts that include now the 4tpy script.
    The map has been re-texturized:
    and all the models for generals, captains and fleet are new.

    6. Other features
    13 historical battles are included, among them the new Ilerda battle.
    New interfaces, vegetation, skies, loading screens, lots of custom battle scenarios...

    I will be delighted to answer your questions about the mod (not sounds for the moment).:whistling

    CREDITS


    * Contributors to the Gold version:

    Monkwarrior (CeltiberoRamiroI): coordination, models, animations, textures, graphs, scripts, coding, maps
    CeltiberoIdibil: historical research, descriptions, battle system (equilibration of units), webmaster
    CeltiberoAsdrúbal: sound system, scripts, tests, voices
    CeltiberoKarmipoka: historical battles, historical research, videos, voices
    Uranos: maps, ui, unit cards and info pictures
    CeltiberoEco: videos (they will be released probably in a separate pack)
    Prometheus: animations, vegetation

    Models and textures for units: CeltiberoViriato, CeltiberoCaesarAugusto, Legionario, Chirico, Diviciaco, Akiles, Spirit of Rob

    Graphs: CeltiberoLeonidas, CeltiberoEspartiata, Publius

    Voices: CeltiberoLoky, CeltiberoLlop, CeltiberoEpg, CeltiberoCaesarAugusto, CeltiberoEspartiata, CeltiberoKlu

    Thanks to: Myrdraal (4tpy), CeltiberoAviriatus, Darth Vader (formations), Repman (skies), CeltiberoJeno, Teleklos Archelaou


    * Contributions to precedent versions mantained in the Gold version:

    SigniferOne: animations
    Riczu: ships
    Webbird: models and textures (numidians)
    Warspite: models and textures (numidians)
    Pinarius: horses
    CeltiberoManimor: graphs
    Northammer: warcrymod
    Shigawire: latinvoicemod
    SempronioSabino: historical advisor

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Iberia Total War Gold, pre-release preview

    Great work Monkwarrior! It's good too see another long time mod in development be released (again )

    EDIT: It's Myrddraal

    EDIT2: why don't you show a couple of pics of the map and describe the different campaigns available. A lot of people will be reading this thread without seeing previous versions, and I think this mod deserves a good display
    Last edited by Myrddraal; 12-17-2007 at 23:23.

  3. #3
    Member Member the greek's Avatar
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    Default Re: Iberia Total War Gold, pre-release preview

    very nice map guys!!,
    I think this was one the first mods I ever downloaded and played , I thought it was brilliant , if somewhat buggy.
    anyway Im sure this will be awesome.
    Last edited by the greek; 12-22-2007 at 11:21.
    " its funny when you think that if no war had existed there could be no peace ,without war, peace has no oppsite,but in the end it means nothing but what is a idea but words that blossoms in the minds of fickle or brilliant men that give them purpose and to them a meaning ." William Anderson 1781

  4. #4
    Witch Smeller Persuivant Member Fate's Avatar
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    Default Re: Iberia Total War Gold, pre-release preview

    This mod looks ace guys, does it require any prerequistes before i install it? Essentially is it an add on for the original ITW, or can i just download this version and thats that?

    Lemme know, because i wanna play :D

    And when's it actually gonna be released?!
    Last edited by Fate; 01-02-2008 at 17:17.
    Quote Originally Posted by Slug For A Butt
    Hmm... if the AI was programmed to emulate the most stupid Generals in history, that would explain a lot.

    "Oh, what sad times are these when passing ruffians can say "Ni" at will to old ladies. There is a pestilence upon this land! Nothing is sacred. Even those who arrange and design shrubberies are under considerable economic stress at this point in time."

  5. #5
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Iberia Total War Gold, pre-release preview

    Very cool.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  6. #6
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia Total War Gold, pre-release preview


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