Hi lonck,

Thanks for this reply. Yeah, I know what you mean about the basis of the game, it's about attack and conquest, which is fair enough. I just wanted to make sieges more of a big deal - more risky and costly for the attacker.

Well, I got some better results by strengthening gates and reducing the power of siege engines, so that was a good suggestion. I also increased the cost of siege engines.

If only besieging armies could suffer attrition, that would really make it more realistic and more of a logistical challenge.

To balance things up, hopefully, I also made walls more expensive and doubled their construction time.

I'm now happier with the siege scenarios. Many thanks for the reply!

Finally - just a thought - could it be scripted that besieging generals run a risk of falling ill, with a resulting negative effect on the troops under their command? I have absolutely no experience in editing traits or scripts, so this is beyond my knowledge. But it might help inject some realism into siege operations.