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Thread: My Homeland is Foreign?

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  1. #1
    Like the Parthian Boot Member Elmetiacos's Avatar
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    Default Re: My Homeland is Foreign?

    Hehe, true I suppose. I thought I'd knocked down all the foreign buildings that mattered, but there is the "Saka Reforms - becoming Indo-Saka" one that can't be demolished.
    'you owe it to that famous chick general whose name starts with a B'
    OILAM TREBOPALA INDI PORCOM LAEBO INDI INTAM PECINAM ELMETIACUI

  2. #2
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: My Homeland is Foreign?

    This is a hard-coded RTW effect that will diminish over time as you construct your own buildings.

  3. #3

    Default Re: My Homeland is Foreign?

    Core building is the most important thing, but keeping a good spy there will also help.

  4. #4
    Member Member paullus's Avatar
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    Default Re: My Homeland is Foreign?

    honestly i wish we could get more culture penalty in some homeland regions. that might make the nile valley a little less hunky-dory, for example.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  5. #5

    Default Re: My Homeland is Foreign?

    Quote Originally Posted by paullus
    honestly i wish we could get more culture penalty in some homeland regions. that might make the nile valley a little less hunky-dory, for example.
    What about a non-destructible building that causes unrest?
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  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: My Homeland is Foreign?

    Quote Originally Posted by Olaf The Great
    What about a non-destructible building that causes unrest?
    It will only cause cultural unrest if the town starts out in someone elses hand (as all starting buildings are always the culture of the owning faction).


  7. #7
    Member Member Pezlu's Avatar
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    Default Re: My Homeland is Foreign?

    Quote Originally Posted by MarcusAureliusAntoninus
    It will only cause cultural unrest if the town starts out in someone elses hand (as all starting buildings are always the culture of the owning faction).
    Mmmmh... what about an undestroyable building that gives the penalty to everyone but gives an equal bonus to the starting faction if they own the settlement?
    I've seen some of the unique buildings give bonuses to specific factions, so I think this should be possible... never modded buildings though, so I'm not sure.

    Even better, give the penalty to everyone except the starting faction (cleaner solution), but I don't know if this is possible.
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

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