Hehe, true I suppose. I thought I'd knocked down all the foreign buildings that mattered, but there is the "Saka Reforms - becoming Indo-Saka" one that can't be demolished.
Hehe, true I suppose. I thought I'd knocked down all the foreign buildings that mattered, but there is the "Saka Reforms - becoming Indo-Saka" one that can't be demolished.
'you owe it to that famous chick general whose name starts with a B'
OILAM TREBOPALA INDI PORCOM LAEBO INDI INTAM PECINAM ELMETIACUI
Core building is the most important thing, but keeping a good spy there will also help.
honestly i wish we could get more culture penalty in some homeland regions. that might make the nile valley a little less hunky-dory, for example.
"The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios
Mmmmh... what about an undestroyable building that gives the penalty to everyone but gives an equal bonus to the starting faction if they own the settlement?Originally Posted by MarcusAureliusAntoninus
I've seen some of the unique buildings give bonuses to specific factions, so I think this should be possible... never modded buildings though, so I'm not sure.
Even better, give the penalty to everyone except the starting faction (cleaner solution), but I don't know if this is possible.
(from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)
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