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Thread: [Help!] Scripting the appearance of Hannibal's army

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Help!] Scripting the appearance of Hannibal's army

    Seems like I'll need to get some spies over to Africa and check out who the family members are.

    Or might this be easier if I made Hannibal a general, rather than family member? Or would he get a rubbish bodyguard if I did that?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2
    Whatever Member konny's Avatar
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    Default Re: [Help!] Scripting the appearance of Hannibal's army

    Quote Originally Posted by QuintusSertorius
    Or might this be easier if I made Hannibal a general, rather than family member? Or would he get a rubbish bodyguard if I did that?
    He would get whatever bodyguard you have as first unit in your spawned stack (that's how some Greek FMs get Spartiates as bodyguards in EB).

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Help!] Scripting the appearance of Hannibal's army

    Quote Originally Posted by konny
    He would get whatever bodyguard you have as first unit in your spawned stack (that's how some Greek FMs get Spartiates as bodyguards in EB).
    Are there any advantages in making him a general, rather than family member?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4

    Default Re: [Help!] Scripting the appearance of Hannibal's army

    Quote Originally Posted by QuintusSertorius
    Are there any advantages in making him a general, rather than family member?
    I would stick with him being a FM - you can give him some nice traits this way and Ancilliaries. Not sure if there are any benefits of just being a general. Also if he is a FM he can hire Mercs, generals can not.

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Help!] Scripting the appearance of Hannibal's army

    So turn 225 is summer 216BC, right? Turn 233 is summer 214BC. Turn 256 is Spring 208BC.

    Would it be worth making the less important generals (like Himilco and Bomilkar) just Generals, rather than family members? There's a risk here if I put the other reinforcements in that I'mm ballooning up the Qarthadastim family tree.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6

    Default Re: [Help!] Scripting the appearance of Hannibal's army

    Having generals won't mmake the duplicate name problem go away.

    And spies are a waste of time.

    In the game, just before you use the script, use the console and type, character_reset Hanibal (what ever surname you will give the scripted hanibal). If a error comes up saying he doesn't exist, then you know the name slot is free.

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Help!] Scripting the appearance of Hannibal's army

    If there is a character called Hannibal when I put the command in, what happens?

    Oh, and how do I give him the trait related to knowledge of Logistics?
    Last edited by QuintusSertorius; 04-26-2008 at 11:52.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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