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Thread: [Help!] Scripting the appearance of Hannibal's army

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  1. #1

    Default Re: [Help!] Scripting the appearance of Hannibal's army

    Quote Originally Posted by brymht
    Question :

    Will spawn_army
    faction spain
    character, Figvlvs, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x ?, y ?

    spawn a general, or a family member? does it all depend on the kind of unit which is the first to be selected?
    Not sure if you've figured this out yet, but if you use the phrase "named character" you will spawn a family member. If you use "general" you will just get a captain.

    When you spawn a Family Member you can assign him any unit allowed by his faction, foot or mounted. This has to be the first unit in the army section though.

  2. #2
    Jesus Member lobf's Avatar
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    Default Re: [Help!] Scripting the appearance of Hannibal's army

    So this goes in the EBBS?

    And how do I set spawn coordinates?

  3. #3

    Default Re: [Help!] Scripting the appearance of Hannibal's army

    This has probably been thought of before, but if the problem is that there are too many hannibals, then why not just script in a guy named "Hannibal Barca", or "Hannibal son of Hamilcar"?

    Bear in mind that I have no idea how the internal processes work or if this is even relevant.

  4. #4
    Jesus Member lobf's Avatar
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    Default Re: [Help!] Scripting the appearance of Hannibal's army

    So how do I add units to an army? And how do I input the Carthaginian FM's name into the console? I've done it with a Captain Mago, but it just tells me "character not found" with other FMs.

  5. #5
    Jesus Member lobf's Avatar
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    Default Re: [Help!] Scripting the appearance of Hannibal's army

    I hate to prematurely bump this, but anyone who knows the format of Carthaginian family names could really help me out... (i.e BalishekBurkadurr r whatever)

    Edit- I see you viewing the topic, Quintus... help! :P
    Last edited by lobf; 06-07-2008 at 21:59.

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