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Thread: [Help!] Scripting the appearance of Hannibal's army

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  1. #1
    Jesus Member lobf's Avatar
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    Default Re: [Help!] Scripting the appearance of Hannibal's army

    So this goes in the EBBS?

    And how do I set spawn coordinates?

  2. #2

    Default Re: [Help!] Scripting the appearance of Hannibal's army

    This has probably been thought of before, but if the problem is that there are too many hannibals, then why not just script in a guy named "Hannibal Barca", or "Hannibal son of Hamilcar"?

    Bear in mind that I have no idea how the internal processes work or if this is even relevant.

  3. #3
    Jesus Member lobf's Avatar
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    Default Re: [Help!] Scripting the appearance of Hannibal's army

    So how do I add units to an army? And how do I input the Carthaginian FM's name into the console? I've done it with a Captain Mago, but it just tells me "character not found" with other FMs.

  4. #4
    Jesus Member lobf's Avatar
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    Default Re: [Help!] Scripting the appearance of Hannibal's army

    I hate to prematurely bump this, but anyone who knows the format of Carthaginian family names could really help me out... (i.e BalishekBurkadurr r whatever)

    Edit- I see you viewing the topic, Quintus... help! :P
    Last edited by lobf; 06-07-2008 at 21:59.

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