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Thread: [Help!] Scripting the appearance of Hannibal's army

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Apr 2008
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    Default Re: [Help!] Scripting the appearance of Hannibal's army

    In-game names are all in the names.txt, which I think is in Data\text. That tells you what names are valid. I'm fairly certain you could script rebel armies for the civil war. I'm also thinking of doing that for "barbarian" migrations.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: [Help!] Scripting the appearance of Hannibal's army

    could you script a rebel army with roman legions

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