I figured that but they seam to keep there formation even with guard mode off.
Do you have any advise for the first question Dhampir? Sorry I forgot to put the first question mark when I typed it.
I figured that but they seam to keep there formation even with guard mode off.
Do you have any advise for the first question Dhampir? Sorry I forgot to put the first question mark when I typed it.
Pathfinding in settlements really screws with phalanx units. They'll go in circles, face the wrong way, or just suddenly decide to move every guy to the exact opposite side of the formation. There really isn't anything that can be done about it.
With guard mode on, they stay still and in formation. If you take it off, they will try to "push" the enemy, but will start to loose cohesion.
I try not to move phalanx units within a city.
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"Historians and others attempt to pin the tail on the reluctant monkey of change." -excerpt from a real college essay, from Ignorance is Blitz by Anders Henriksson
I disable phalanx and run them to the objective. when the get there, then they lower pikes. that works with me.
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my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
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Cool, Thanks to everybody that helped. As you guys can tell I am a rookie so I appreciate your peoples help with better understanding this mod. Its awesome.
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