Edited:Code:if I_SettlementOwner Sett_001= seleucid and not I_SettlementOwner Sett_002 = seleucid ;and so on, add as many as you need ;do something end_if
This will be trickypawn these two stacks at these locations every 30 turns
Edited:Code:if I_SettlementOwner Sett_001= seleucid and not I_SettlementOwner Sett_002 = seleucid ;and so on, add as many as you need ;do something end_if
This will be trickypawn these two stacks at these locations every 30 turns
Last edited by LorDBulA; 04-28-2008 at 20:45.
Bookmarks