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Thread: EB 1.1 Maps

  1. #1

    Default EB 1.1 Maps

    There have been a number of questions which in some way or another required an updated EB maps thread. (The old one dates back to the days of 0.7x.) So, here's an EB 1.1 list of 'FAQ hidden resource maps' -- with a short description of what the thing is (supposedly) used for. These maps should cover the gaps left by the building trees.

    Click the thumbnails for full size images.

    Part I : Hidden Resources


    Reformed Governments for Pahlava and Hayasdan


    • Pahlavahome (required for reformed pastoralism (?) and the transition into the reformed Parthian governments)

    • Persia (required for the Orontid reforms and the transition into the reformed governments (?) )



    Everything regarding ports


    • Gallicport (required for some unique ship types (?) )

    • Smallfleet (required for the lowest level of naval ports)

    • Navyport (required for any higher level naval port)

    • Tradeport (required for higher levels of natural harbours, and for the highest level of man-made ones too)

    • Bigport (required for the highest level of natural harbour)

    • River (required for river ports)


    Nomadic Governments


    • Nomad (forces nomadic factions to retain nomadism as the dominant way of life in a region)

    • Mixed (allows nomads to choose either pastoralism or nomadism as the dominant way of life in a region)



    Other useful maps


    • Desert (required for desert irrigation, prevents normal estates?)

    • Noroads (prevents roads from being built)

    • Italy (regions which can trigger the March Of Time -- or was it Progress? -- which also requires the culture of the 'triggering' faction to be roman (?) )



    • Anything I forgot?


    Part II : Disasters


    Eartquakes



    Floods

    • By default this is disabled in the standard descr_disasters.txt file in your \EB\data\world\maps\base\ folder; as floods may cause certain bugs among them permanent flooded territory (hey Atlantis!) and permanent movement penalties. Also, floods have been reported at sea (though we hope to have that one sorted out with 1.1 as it turned out some of the 'loci' were accidentally placed in The Sea region).
      Nevertheless, these floods are defined in the special 'use at your own risk' descr_disasters_floods.txt file in the same folder. These are the 'loci' as defined in this text file:


    Plagues

    • Plagues may occur in regions/cities regardless of whether these have been assigned in descr_disasters.txt; as plagues may be triggered by a combination of high squalor levels and poor health levels in your settlements.
      However the 'loci' as defined here do have an additional risk of catching the plague. You will notice that they are (mostly) located along the great trade routes on the map:


    Volcanoes

    • Note that these represent the active volcanoes only, and that there are inactive ones located on the campaign map as well.



    Part III : Resources


    Mines

    • Gold (Large Vein Precious metals)
    • Silver (Small Vein Precious metals)


    Update: getting the tool


    This section is an update to reflect that as of today you can download the tool from our FTP server.
    Please note that the download consists of a single Gzip'ed TAR archive (tarball); to extract its contents a program such as 7zip (or tar) will be required. The download contains:

    1. Java source code (you will need a Java 1.6 or compatible JDK to compile from source),
    2. A readme
    3. A COPYRIGHT file containing the licence
    4. a regions PNG file which dates to EB 1.1. If you need a newer regions file or wish to use the tool to inspect a different mod you must prepare a PNG copy of the corresponding MAP_REGIONS.tga file.
    5. An executable JAR file (you will need a Java 1.6 or compatible JRE to run the program). Depending on your OS you may have to grant execute permissions on the file.


    You can download the Java JDK/JRE versions from here: http://www.java.com/en/

    Finally, the tool is released under the following licence:

    Copyright (c) 2010, The Europa Barbarorum Team
    All rights reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:
    * Redistributions of source code must retain the above copyright
    notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright
    notice, this list of conditions and the following disclaimer in the
    documentation and/or other materials provided with the distribution.
    * Neither the name of The Europa Barbarorum Team nor the
    names of its contributors may be used to endorse or promote products
    derived from this software without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
    ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
    WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
    DISCLAIMED. IN NO EVENT SHALL The Europa Barbarorum Team BE LIABLE FOR ANY
    DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
    LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
    ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
    SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    You can download the program from here: ftp://ftp@europabarbarorum.org/DRViewer.tar.gz
    It is approximately 410KB in size.
    Last edited by Tellos Athenaios; 05-05-2010 at 20:09. Reason: Added Part 3; Mines
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  2. #2
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: EB 1.1 Maps

    Very nice Tellos.

    One should definitely add that only Rome can trigger the March of Time. Are the required cities built up to huge by a different faction than Rome the March of Time won't happen and therefore the Vanilla Marians won't happen, which means no Hysteroi Pezhetairoi and no Late Bodyguards.
    Last edited by Centurio Nixalsverdrus; 04-25-2008 at 03:03.

  3. #3

    Default Re: AW: EB 1.1 Maps

    Quote Originally Posted by Centurio Nixalsverdrus
    Very nice Tellos.

    One should definitely add that only Rome can trigger the March of Time. Are the required cities built up to huge by a different faction than Rome the March of Time won't happen and therefore the Vanilla Marians won't happen, which means no Hysteroi Pezhetairoi and no Late Bodyguards.
    So what if another faction builds up the city then gives it to the Romans?
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  4. #4

    Default Re: EB 1.1 Maps

    Those maps are F'ing sweet.
    "I could be bounded in a nutshell, and count myself a king of infinite space, were it not that I have bad dreams." -Hamlet, II, ii

    "Historians and others attempt to pin the tail on the reluctant monkey of change." -excerpt from a real college essay, from Ignorance is Blitz by Anders Henriksson

  5. #5
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: AW: EB 1.1 Maps

    Quote Originally Posted by Olaf The Great
    So what if another faction builds up the city then gives it to the Romans?
    Then no Hysteroi. Nada rien überhaupt nichts.

  6. #6
    Member Member Puupertti Ruma's Avatar
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    Default Re: AW: EB 1.1 Maps

    Quote Originally Posted by Centurio Nixalsverdrus
    Very nice Tellos.

    One should definitely add that only Rome can trigger the March of Time. Are the required cities built up to huge by a different faction than Rome the March of Time won't happen and therefore the Vanilla Marians won't happen, which means no Hysteroi Pezhetairoi and no Late Bodyguards.
    Why is that? As you know, Romani is in EB the vanilla Seleucids, and the trio of EB Seleucids, Pahlava and Baktria make the vanilla roman factions. In that light it is little weird, at least to me, that only Romans can trigger the march of time...
    Call me Ruma. Puupertti Ruma.

  7. #7
    Member Member Hax's Avatar
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    Default Re: AW: EB 1.1 Maps

    Hmm, can the RV be updated? I'm not able to build any Thraikioi Rhomphaiaphoroi as Epeiros in Serdike, Tylis and Kallatis O_O.
    This space intentionally left blank.

  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: AW: EB 1.1 Maps

    Quote Originally Posted by Puupertti Ruma
    Why is that? As you know, Romani is in EB the vanilla Seleucids, and the trio of EB Seleucids, Pahlava and Baktria make the vanilla roman factions. In that light it is little weird, at least to me, that only Romans can trigger the march of time...
    It's linked to the Roman culture slot, not the Roman faction.

    Thanks for the maps, BT!
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  9. #9
    Member Member hoom's Avatar
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    Default Re: EB 1.1 Maps

    Gallicport (what's it used for?)
    I think the Pontones Trevas.
    Unit description says they were specific to the Veneti of Armorica who Caesar fought.
    As Aedui in Tolosa I can build only Pontomora Trevas & Ponto Trevas but I also get the Pontones Trevas up there in Dariotorum.

    Thanks for updated maps :)
    maybe those guys should be doing something more useful...

  10. #10

    Default Re: AW: EB 1.1 Maps

    Quote Originally Posted by Centurio Nixalsverdrus
    Very nice Tellos.

    One should definitely add that only Rome can trigger the March of Time. Are the required cities built up to huge by a different faction than Rome the March of Time won't happen and therefore the Vanilla Marians won't happen, which means no Hysteroi Pezhetairoi and no Late Bodyguards.
    I am not too sure of that. As P. Ruma pointed out: the Romani in EB are actually the Seleucid faction - and they for sure can trigger the thing. (Seen it happening myself.) Other than that, the internal roman factions are the Saba, AS, Hayasdan and Baktria. So, me is confused.

    -----------------

    EDIT: Update post 1 with the various notes: thanks to Hoom, Ludens and Centurio N. for their feedback.
    Last edited by Tellos Athenaios; 04-25-2008 at 17:19.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  11. #11
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: EB 1.1 Maps

    I'm going to move and sticky this in gameplay guides subforum. That way it will be stickied, but not on the already clustered main forum...

    Ok, done.
    And here is the old map thread just in case anyone need to find it, which I'm going to unstick:
    https://forums.totalwar.org/vb/showthread.php?t=58963
    Last edited by MarcusAureliusAntoninus; 04-25-2008 at 20:04.


  12. #12

    Default Re: AW: EB 1.1 Maps

    Quote Originally Posted by Centurio Nixalsverdrus
    Very nice Tellos.

    One should definitely add that only Rome can trigger the March of Time. Are the required cities built up to huge by a different faction than Rome the March of Time won't happen and therefore the Vanilla Marians won't happen, which means no Hysteroi Pezhetairoi and no Late Bodyguards.
    What if I give a Huge city back to the Romans? Or do they have to make it Huge on their own?

    No Hysteroi is becoming a problem in my Mak campaign.
    God is unaware of its existence. It doesn't think, it just is.

  13. #13
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: AW: EB 1.1 Maps

    Quote Originally Posted by polluxlm
    What if I give a Huge city back to the Romans? Or do they have to make it Huge on their own?

    No Hysteroi is becoming a problem in my Mak campaign.
    No, the Imperial Palace which makes a city officially huge, must be of Roman culture. Since only SPQR is of Roman culture, only they can trigger the March of Time, sorry.

    One should definitely wait until the March of Time has happened before attacking SPQR.

  14. #14

    Default Re: EB 1.1 Maps

    Updated:
    Added a part about disasters in EB 1.1 too.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  15. #15
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: EB 1.1 Maps

    Thank you. Shouldn't you post this at the TWC as well?
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  16. #16

    Default Re: EB 1.1 Maps

    I don't have a TWC account.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  17. #17
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: EB 1.1 Maps

    Is there a map for mercenary recruiting pools?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  18. #18
    Member Member Dumbass's Avatar
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    Default Re: EB 1.1 Maps

    I found out that to initiate the march of time, a romani italy city has to become huge, but it can't be roma. This is bad news for citymod users, as the only huge italian city is Roma, so no march of time. A way around this is to give Capua the ability to become huge.

  19. #19

    Default Re: EB 1.1 Maps

    Quote Originally Posted by Dumbass View Post
    I found out that to initiate the march of time, a romani italy city has to become huge, but it can't be roma. This is bad news for citymod users, as the only huge italian city is Roma, so no march of time. A way around this is to give Capua the ability to become huge.
    I tested it .When rome became huge city MoT happend..
    Last edited by Atanamir; 06-09-2008 at 16:53.
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  20. #20
    Member Member Dumbass's Avatar
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    Default Re: EB 1.1 Maps

    Really? Did you have to go past a certain year? Because when I tested it, they did not happen, and other users of citymod have noted that it does not happen.

  21. #21

    Default Re: EB 1.1 Maps

    Quote Originally Posted by Dumbass View Post
    Really? Did you have to go past a certain year? Because when I tested it, they did not happen, and other users of citymod have noted that it does not happen.
    No there is no a certain year and sorry I am not using citymod but I am sure it is hardcored and cant be change with any mod . Rome is one of city that cause MoT.
    Last edited by Atanamir; 06-09-2008 at 18:50.
    They make it a desert, and call it peace.
    Calgacus, leader of the Caledonians: Tacitus

  22. #22

    Default Re: EB 1.1 Maps

    To see if they happened look at a baktrian FM and check his unit. those should be wisible to you after you lift the FoW

  23. #23

    Default Re: EB 1.1 Maps

    I was actually looking for a blank map without names. Are any of those around? I mean showing only province borders, no names.

  24. #24

    Default Re: EB 1.1 Maps

    If you don't mind the provinces being fully coloured as well, you can make do with MAP_REGIONS.tga found in eb/data/world/maps/base.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  25. #25
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: EB 1.1 Maps

    How about a map showing where the mines are?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  26. #26

    Default Re: EB 1.1 Maps

    You mean, like this:
    • Gold (Large Vein Precious metals)
    • Silver (Small Vein Precious metals)


    ?
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  27. #27
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: EB 1.1 Maps

    Brilliant!
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  28. #28
    Member Member Irishmafia2020's Avatar
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    Default Re: EB 1.1 Maps

    I believe that there is a small mistake on the Naval port maps... Athens (Attica) is not shown to possess the ability to build naval ports, and it clearly does have that ability. Historically Athens was defined by its navy, and in the game I am able to recruit ships. So there is no mistake in the gameplay itself, but the reference map has that error. Thank you for maps anyway, I obviously use them, or I wouldn't bother to comment...

  29. #29

    Default Re: EB 1.1 Maps

    Hm would it be possibly to get new, updated versions of the Type I+II government maps from the last thread? I'm not sure which ones have changed from the old maps *In my last Aedui and Getai campaigns, they were dead on, but the Carthage one is super wrong.*
    I shouldn't have to live in a world where all the good points are horrible ones.

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  30. #30
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: EB 1.1 Maps

    You can use the recruitment viewer to check govt types.

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