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Thread: Europa Barbarorum II FAQ

  1. #421
    Minister of Useless Tidbits Member joshmahurin's Avatar
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    Default Re: Europa Barbarorum II FAQ

    I know some of the files we use were based on the Americas campaign (I assume just because it's alphabetically first) so if you do only install one my bet would be that is the safer one. Especially considering what Kull just said. But yeah more informed opinion is probably a good idea as well.



  2. #422

    Default Re: Europa Barbarorum II FAQ

    Last edited by Alcibiade; 08-07-2014 at 15:16.

  3. #423
    Minister of Useless Tidbits Member joshmahurin's Avatar
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    Default Re: Europa Barbarorum II FAQ

    404 not found?



  4. #424

    Default Re: Europa Barbarorum II FAQ

    About Kingdom's install for EB2 :

    http://www.twcenter.net/forums/showt...ampaign-models
    Last edited by Alcibiade; 08-08-2014 at 15:22.

  5. #425

    Default Re: Europa Barbarorum II FAQ

    Are there any plans to implement traits and ancillaries related to Buddhism in this release?
    Didn't seem to find any mention of it, apart from this old thread.
    ξυνòς 'Evυáλιoς κaí τε κτανéoντα κατéκτα
    Alike to all is the War God, and him who would kill he kills. (Il. 18.309)

  6. #426
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Yep, the plan is to have them, some have even been concepted and partly coded already, but they won't appear in the first release, sorry.

  7. #427

    Default Re: Europa Barbarorum II FAQ

    Thanks, that's good to hear! It's not like it should be a priority, only, those stupas seem like they could use a bit more function. I have a feeling that the East will an even more interesting place to visit than it is in EB.
    Last edited by Cadwalader; 08-08-2014 at 22:28.
    ξυνòς 'Evυáλιoς κaí τε κτανéoντα κατéκτα
    Alike to all is the War God, and him who would kill he kills. (Il. 18.309)

  8. #428

    Default Re: Europa Barbarorum II FAQ

    In the first release are avaiable sardinian-corse regional troops?? If ues are they spear-archers like in eb1?

  9. #429
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Sorry, this lovely unit will not be available in the first release.

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  10. #430

    Default Re: Europa Barbarorum II FAQ

    I hope for the first patch ;)

  11. #431

    Default Re: Europa Barbarorum II FAQ

    Can we get a rough outline of what *will* be available in the first release?

  12. #432
    Member Member alexkon3's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Will the General Speeches from Rome be imported to Eb 2 in a future release? is this even possible?
    I just started a Kart-Hadast campaign 'till i Eb 2 comes out i wonder how far i will come 'till the release xD

  13. #433

    Default Re: Europa Barbarorum II FAQ

    Just a quick silly question, what patch of Kingdoms is required?

    I'm going to do a little bit of shameless self promotion here: check out my Sweboz AAR for EB2 (alas discontinued)
    https://forums.totalwar.org/vb/showt...irst-among-Men

  14. #434
    Bored Member Tux's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by The Gypsy View Post
    Just a quick silly question, what patch of Kingdoms is required?
    1.5, latest.

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  15. #435
    Member Member alexkon3's Avatar
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    Default Re: Europa Barbarorum II FAQ

    why do the Iberi Lanceari have armored horses in eb-1? they seem like cataphacts to me^^ and will they return in a future release of eb2?

  16. #436

    Default Re: Europa Barbarorum II FAQ

    In previews the pikes of macedonian phalanxes (sarissas) shortened than the historical lenght. Why? Or make longer is hardcoded too?

    (sorry my bad english)

  17. #437
    Bored Member Tux's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by szikelkun View Post
    In previews the pikes of macedonian phalanxes (sarissas) shortened than the historical lenght. Why? Or make longer is hardcoded too?

    (sorry my bad english)
    Yes we are aware.
    It's not possible to make it longer and 5 five ranks as they were, it's hardcoded.

  18. #438

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Tux View Post
    It's not possible to make it longer and 5 five ranks as they were, it's hardcoded.
    Are you hear the "M2TW Modding: Memory Editing" project? Maybe Zarathos can help to ceate correct EB2 macedonian phalanx unit in the future.
    http://www.twcenter.net/forums/showt...Memory-Editing

  19. #439
    Bored Member Tux's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by szikelkun View Post
    Are you hear the "M2TW Modding: Memory Editing" project? Maybe Zarathos can help to ceate correct EB2 macedonian phalanx unit in the future.
    http://www.twcenter.net/forums/showt...Memory-Editing
    Only access to the original source code can solve this, it can't be done through disassembly.

  20. #440

    Default Re: Europa Barbarorum II FAQ

    hello all!! in the posted screens of strat map i have ever see the city financial production over 1500, one baktrian city over 4500!!! i hope that the economy system would be hard and severe like in EB1.. reassure me!! :)

  21. #441
    Member Member Constantius III's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Gneisenau View Post
    hello all!! in the posted screens of strat map i have ever see the city financial production over 1500, one baktrian city over 4500!!! i hope that the economy system would be hard and severe like in EB1.. reassure me!! :)
    I'm pretty sure that the displayed city income in M2TW doesn't incorporate upkeep like it did in RTW.
    "The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

  22. #442
    Bored Member Tux's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Gneisenau View Post
    hello all!! in the posted screens of strat map i have ever see the city financial production over 1500, one baktrian city over 4500!!! i hope that the economy system would be hard and severe like in EB1.. reassure me!! :)
    M2TW doesn't showed the the expenditures of cities(army, corruption, etc.).

  23. #443

    Default Re: Europa Barbarorum II FAQ

    probably you have some problems to understand me because my english is not good, but i'm not an idiot.. i know well, very well, the economic system of m2tw (and don't like it), and i know that in the strat map is showed only the production of the city, not the expenditure...
    ever see the city financial production
    elsewhere, are high, i want to know if you have enhanced also the upkeeps costs or else re-balanced the economy..

    i'm worried because i don't want an easy game, i want to sweat every single turn like in eb1

  24. #444
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    What culture/"religion" combination is Pergamon? Is it Hellenistic Polities-Eastern Greek or Hellenistic Polities-Western Greek?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  25. #445

    Default Re: Europa Barbarorum II FAQ

    One thing i didn't like in M2:TW was that you couldn't choose your faction heir. Were you able to change this? Because especially when i play a Hellenic nation I like to keeep order of sucession even if the next in line is a complete moron.

  26. #446
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Antigonos Karchedonios View Post
    One thing i didn't like in M2:TW was that you couldn't choose your faction heir. Were you able to change this? Because especially when i play a Hellenic nation I like to keeep order of sucession even if the next in line is a complete moron.
    10) My faction doesn't have a Family Button. By design. For historical reasons, the M2TW "teutonic system" is used by several EB2 factions (mostly barbarians): Aedui, Arverni, Arevaci, Boii, Lugia, Lusotannan, Pritanoi, Sweboz, and Koinon Hellenon. If you must have families, there are 19 other factions to choose from.
    These factions can't choose their Faction Heir. The others can.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  27. #447

    Default Re: Europa Barbarorum II FAQ

    Thanks for your answer Quintus! But this is not exactly what I meant. Even though it's been a while since I played M2TW, if i remember correctly it was like this: Even a faction with a family tree couldn't choose the heir as the "choose faction heir" button from RTW was gone...
    Last edited by Antigonos Karchedonios; 08-25-2014 at 07:00.

  28. #448
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Exactly M2TW does not have a "choose faction heir" button and this applies to factions with or without family tree...

    However our modders have implemented a "select heir" event, which triggers at the start of the game and every time a faction leader or heir dies. This event allows the player to select what family member will become heir and subsequently faction leader :)

  29. #449

    Default Re: Europa Barbarorum II FAQ

    Now that's great to hear! Tahnk you for answering!

  30. #450

    Default Re: Europa Barbarorum II FAQ

    Have the Celtic Factions reforms?

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