You can't afford it? There is no free, legal way to get it.
If you do download it from steam, you can mod it.
You can't afford it? There is no free, legal way to get it.
If you do download it from steam, you can mod it.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
There is no evidence left of what a Yervandid symbol may have looked like. With regards to the Hayasdan faction symbol I'm tempted by a horse and sun motif. We know that horses were revered amongst the Caucasian people, and were heavily associated with Mithra, who became very important very early on (he is recorded as early as Xenophon's Anabasis in Armenia). Then of course there is Anahita, the mother of Armenia and revered highly amongst the trinity of gods. However, I am not sure of any symbol associated with her, and given the importance of horses, both in daily life and religious symbolism, I'm more tempted by the horse motif.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Well, hello there everyone. Just checking in on my all time favorite mod. Been spending a lot of time playing FfH2 for Civ 4 recently.
Was going through my games and saw my Medieval disc, and thought I would see how things are going.
So, how's Glenn and his mischevious Eques? :P
SSbQ*****************SSbQ******************SSbQ
The descendent's of your EB Tavern thread have been banished twice from the EB forums and are now flourishing well in the most active social group in all the org.
Looks like it's got a lot of potential to be another great game. I love EB so far. But when I first saw this, I thought it would be actually set in the Medieval era and not the same as the last one. I guess it's going to be somewhat different as far as gameplay even if the concept is the same. At least people with only M2TW will be able to enjoy the game then. Lookin forward to it.
Having problems getting EB2 to run? Try these solutions.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
I was wondering whether the MIC-system still forces the team to give the same barracks to several factions? In EB1.2, both the Arche and the Ptolemeans had the same barracks, which I believe was part of the reason why an AI-controlled Arche collapses so quickly. If every faction would be given different barracks, the AI won't be able to blitz anymore, thereby improving the survival chances of AI-factions.
kind regards,
Andy
from plutoboyz
While I am not quite sure that we can have as many MIC types as we want, I think we can. Additionally, the recruitment of units can rely on several more mechanics than a mere MIC, as we have a lot more options available to us due to being able to script recruitment conditions with event counters.
We could now for instance say that a unit is only available in Bartixia if you have created a Megaclasmai Factory, Plasma Reservoir and Duck Pond there, the Zork reform has happened, Atlantis is controlled by the evil Godzilla faction, and the happiness level of Uranus is at least Content. Good times.
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
The EB 2 FAQ is *quite* not the place to discuss DRM. Discussion deleted. There have been other threads on our boards which can be reused, if someone feels they have new points to make (none of those made here are new).
Last edited by bovi; 08-25-2009 at 15:30.
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
I'm not sure if this has been discussed already but I was wondering if EBII will still allow us to take generals hostage and be able be able to ransom him back to his faction for mnai? Also is it possible to be able to actually charge an amount or is it hardcoded that the cost be random?
Will EBII incorporate any new features like you give them back their general you can improve relations with that faction, kill them right off the bat and be hated etc. I for one think that the diplomacy in M2TW is much better and allows for some interesting faction relations and alliances not yet conceivable with the RTW engine.
What you described is essentially Vanilla M2's system for dealing with the spoils of battle. Namely, ransoming, executing, or releasing the prisoners you've taken.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
The funny thing is though that you only should be able to ransom nobles (not just FMs though, "noble" units too) as they were the only ones worth the money. Peasant levies etc. were usually killed on spot. (Concerning M(2):TW ransom mechancis)
I has two balloons!
Either way ransom could be very profitable which is an even bigger reason to concentrate on winning for me, ransom and sack every city I encounter I'll stay rich forever with Rome lol
You aren't fabulously wealthy as the romans? How many Quinquiremes have you got?
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
All my money go into fighting the Gauls, Aeverni, and Sweboz, or rather protect Patavium and Segesta which they seem to have taken a liking to and the rest goes to building since rebellions keep sprouting up every turn. ; ;
Atleast if I had the ransom feature I could probably make some money off of these battles lol
Sorry guys I have been away from EB for some time now, loved EB1 btw, I can see quite a lot of previews which is encouraging, are you fellas progressing at your desired pace?
Hi,
I was wondering what are the EB teams plans for dealing with battlemap settlements and ambient structures? So far I believe no one has cracked the ability to edit the models for settlements I believe. How do you plan to deal with this since church spires and minarets in Rome or Babylon won't look very nice.
Is EB2 going to take advantage of the M2TW feature that splits cities into Urban and Fortress pathways? If so, do we know how they're going to operate within the context of the mod?
Death is its own reward, but so is chocolate
from Ibrahim, for barbaric healthcare
If you had read a recent preview, you would learn that they are using the fortress path to simulate a nomadic province.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
Yes I'd seen that, but thats not what I was getting at. I could have worded my question better. In anycase, the answer is evidently no, its not being used to create an Urban/Fortress option, its been turned into a limited regional option. I wasnt sure it would work within the context of the ancient world and regionalised militaries, and it obviously hasnt been approached in anycase. Presumably then its hard-coded to only being a two-option mechanic anyway?
Death is its own reward, but so is chocolate
from Ibrahim, for barbaric healthcare
"A wise man once said: Never buy a game full price!"
- Another wise man
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