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  1. #1

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Foot View Post
    Yes, if you fudge it. A building of one type of religion will be destroyed if the settlement is conquered by a faction of another religion, so this couldn't be done mid-game (though I can't recall how the game handles hinterland buildings and this feature). However, it would only give an overal bonus of 5% if there were only two religions. However, this isn't something that we could reasonably do in game due to the auto-destruct nature of "religious" buildings.

    Foot
    Is it possible for a factions building list to include building for different religions conversion, or is religion hard coded to give a bonues to what ever the settlements controlling factions religion is?

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Is someone going to update the question about factions with the Getai, Qart-Hadast and Romani?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    mostly harmless Member B-Wing's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Balbor View Post
    Is it possible for a factions building list to include building for different religions conversion, or is religion hard coded to give a bonues to what ever the settlements controlling factions religion is?
    I can't remember exactly how it works, but I do believe it is impossible for a settlement to have religious buildings that differ from the owner faction's. I read somewhere on a thread about the mechanics of religion in M2TW that opposing religious buildings are automatically destroyed when a different religion takes over.

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    I was looking again at the February Preview, in particular the hoplites. Has the problem of secondary weapons for hoplites been fixed in EB2? As in do hoplite units now have swords as secondary weapons once again?

    An unrelated point, but how easy is it to do a migrated faction game in the M2:TW engine? Are the console commands the same? While there's no need to do an Pergamene (or Bosphoran) one now, I quite like playing as Kyrene, which isn't a faction.
    Last edited by QuintusSertorius; 12-06-2010 at 09:44.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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