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  1. #1
    urk! Member bobbin's Avatar
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    Default Re: Europa Barbarorum II FAQ

    I have vista 64 and it runs fine.

    I don't think we can give a system requirements as it isn't finished yet although as of now it runs perfect with maxed out settings on my 3Ghz E8400, 4gb ram & 512mb ati HD4870.


  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by The General View Post
    The funny thing is though that you only should be able to ransom nobles (not just FMs though, "noble" units too) as they were the only ones worth the money. Peasant levies etc. were usually killed on spot. (Concerning M(2):TW ransom mechancis)
    In Hellenistic warfare, it wasn't just nobles who might be spared. Mercenaries in particular might be hired by the army who captured them, if they were good.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: Europa Barbarorum II FAQ

    (trolling a bit): what about levies and kleucheroi? I presume It'd be much more profitable to main tain them as farmers as their loyalities are not as close as that of higher ranks.(note this is a question)
    concerning the ransom mechanism, ransoming mercs(and not the odd pezhetairos, princeps, Dugunth(damn singular), Steppe rider etc.) would not really make sence tho.
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Ca Putt View Post
    (trolling a bit): what about levies and kleucheroi? I presume It'd be much more profitable to main tain them as farmers as their loyalities are not as close as that of higher ranks.(note this is a question)
    concerning the ransom mechanism, ransoming mercs(and not the odd pezhetairos, princeps, Dugunth(damn singular), Steppe rider etc.) would not really make sence tho.
    A significant proportion of those fighting in Hellenistic armies on both sides were mercenaries. They knew the business of war and could be counted on to perform all the boring tasks that make up campaigning. They would fight as much as they needed to, and no more. There were campaigns won by simply buying the other side, rather than fighting them.

    Given they were on both sides (friends, relatives and other family on different sides of the battle), and their loyalties were interchangeable, it didn't make sense to alienate them by executing them. How then might the mercs in your own service feel, if your enemies extended the same courtesy to them in the event they were captured?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: Europa Barbarorum II FAQ

    no, I know that. I asked: waht about peasants, as they may not be hired on the field by the winner but may hae been usefull to cultiate the conquered land.
    with it does not make sence to ransom them I did not mean that they'd be executed but that paying ransom for mercs is rather strange. don't always think the other one is opposing you, that makes conversation much more annoying and much less fun ;)
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Ca Putt View Post
    no, I know that. I asked: waht about peasants, as they may not be hired on the field by the winner but may hae been usefull to cultiate the conquered land.
    with it does not make sence to ransom them I did not mean that they'd be executed but that paying ransom for mercs is rather strange. don't always think the other one is opposing you, that makes conversation much more annoying and much less fun ;)
    I agree, killing the men who'd be tilling your new conquests doesn't make a lot of sense. In wars between "civilised" powers, I expect prisoners were taken and executing them was seen as bad form.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    I someone going to update the stickied previews thread, and the first page of this one with the new info?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Ca Putt View Post
    no, I know that. I asked: waht about peasants, as they may not be hired on the field by the winner but may hae been usefull to cultiate the conquered land.
    with it does not make sence to ransom them I did not mean that they'd be executed but that paying ransom for mercs is rather strange. don't always think the other one is opposing you, that makes conversation much more annoying and much less fun ;)
    Doesn't make any difference. Ransom mechanics are not modifiable in the way that would be necessary to tweak it correctly. Its not worth worrying about.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  9. #9

    Default Re: Europa Barbarorum II FAQ

    well I' fine with that, it acutally was more of a history than gameplay question. hence the trolling warning :D
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  10. #10
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by bobbin View Post
    I have vista 64 and it runs fine.

    I don't think we can give a system requirements as it isn't finished yet although as of now it runs perfect with maxed out settings on my 3Ghz E8400, 4gb ram & 512mb ati HD4870.
    Is 4GB RAM likely to be the recommended (as 2GB is recommended for EB right now) amount? Is all that script-processing memory-intensive?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  11. #11

    Default Re: Europa Barbarorum II FAQ

    Has anyone yet tested SSDs instead of using a classical harddisc? I mean, a system is only as fast as the slowest part, right?
    - 10 mov. points :P

  12. #12
    urk! Member bobbin's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Hard drive access speeds really don't really make any noticeable difference to performance in computer games. RAM, GPU and CPU are the main factors.

    Quote Originally Posted by QuintusSertorius View Post
    Is 4GB RAM likely to be the recommended (as 2GB is recommended for EB right now) amount? Is all that script-processing memory-intensive?
    I think we at too early a stage to make such a recommendation, I'll just say that right now it runs perfect with my set up.
    Because of better scripting commands your average EBII script will be less intensive than a similar EB one, but we will be doing more with EBII so they will probably balance out.
    Last edited by bobbin; 01-26-2011 at 15:46.


  13. #13
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Fair enough. I've actually got a new machine now, an Acer Aspire Revo 3600; RAM is easily upgradeable (I can get to 6GB cheaply, currently has 2GB), but the rest I think is fixed. Reasonable graphics card, but the processor is Intel Atom 330 (two 1.6Ghz cores). It's not really designed as a gaming machine (though it's markedly better than my previous), so I'm wondering if I'll end up needing a beefier proper desktop when EBII appears. I can't even run EB with all the graphical options maxed out on it.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  14. #14

    Default Re: Europa Barbarorum II FAQ

    I asked about the SSD because when i´m playing EB there seems to me like kind of delays when loading the campaign maps after the battles, for example. And it´s exactly, when the most CTD accure in my games. For shooter games it might be not of interest, but with all the stuff installed on the hard disc, the data folders must be read etc. i somehow suspect that strategy games would run more smoothly, especially the heavy scripted EB. Since i don´t have a SSD yet, i thought, someone on the dev team might have tried it out. It needs a test, but since my pc is too old to integrate that new technology ( or would be at least not really efficient ), i´d wait till i´ll have to buy the new one. And i suspect, i´d need it to play EB2 to my full satisfaction ;)
    - 10 mov. points :P

  15. #15
    urk! Member bobbin's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Thats a issue with the way RTW handles RAM, its got nothing to do with your hard drive. I seriously doubt you will see any noticable performance increase, your money would be better spent on a better graphics card or more RAM.

    Quote Originally Posted by QuintusSertorius View Post
    Fair enough. I've actually got a new machine now, an Acer Aspire Revo 3600; RAM is easily upgradeable (I can get to 6GB cheaply, currently has 2GB), but the rest I think is fixed. Reasonable graphics card, but the processor is Intel Atom 330 (two 1.6Ghz cores). It's not really designed as a gaming machine (though it's markedly better than my previous), so I'm wondering if I'll end up needing a beefier proper desktop when EBII appears. I can't even run EB with all the graphical options maxed out on it.
    Your CPU might hold you back a bit, M2TW doesn't support multicores as far as I know, so it will only use one of your cores, giving you in effect a single 1.6Ghz processor.


  16. #16
    (cmlax999) Member adishee's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by QuintusSertorius View Post
    Fair enough. I've actually got a new machine now, an Acer Aspire Revo 3600; RAM is easily upgradeable (I can get to 6GB cheaply, currently has 2GB), but the rest I think is fixed. Reasonable graphics card, but the processor is Intel Atom 330 (two 1.6Ghz cores). It's not really designed as a gaming machine (though it's markedly better than my previous), so I'm wondering if I'll end up needing a beefier proper desktop when EBII appears. I can't even run EB with all the graphical options maxed out on it.
    For some reason, M2TW runs far better than RTW on my latest computer. It's very weird.

  17. #17

    Default Re: Europa Barbarorum II FAQ

    The actual playing of the game (campaign and battle) i'm sure will be on par with MTWII as far as performance goes, but will the scripts cause a huge performance drop during the turn change like in EBI? Or is the MTWII infrastructure much more efficient and doesn't destroy performance as much?

    MTWII runs perfect for me and turns change in about 3 seconds, but even AlexEB takes about 30 seconds for turns for me.

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