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  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Europa Barbarorum II FAQ

    What about horde factions in M2TW engine... will the Yuezhi Back? I love them very much...
    And how about the aedui, averni, sweboz, casse, sauromatae, and saka, can play as horde faction?

    I know a M2TW mod that allows the players to play as mongols / timurids... perhaps enlarging the map a bit, and place 3 stack of yuezhi in the extreme edge of the map...

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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Yuezhi probably won't be in EB2, still too early to have them in any form.

    Hording probably won't be used either, since it can't differenciate between being conquered and displaced. When Caesar took over Gaul, the entire populace didn't pick up and go elsewhere.


  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Europa Barbarorum II FAQ

    At least they can emergent as mongols and timurids.... historic enough, right?

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  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Cute Wolf View Post
    At least they can emergent as mongols and timurids.... historic enough, right?
    It would be quite historical, but the team probably wants to use the faction slot for something that people can actually play. I suspect that, if we will be seeing the Yuezhi at all, it will be as a several stacks of rebels suddenly appearing in the east.
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  5. #5
    Looking for a Cul pRit Member Khazaar's Avatar
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    Default Re: Europa Barbarorum II FAQ

    What are your thoughts complexitywise? Will you outdo EB1 in terms of complexity (meaning more Units, Traits, Regions, Strats etc.) or is that not possible/useful?

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Some things are hardcoded and have a maximum amount, such as regions and units. EB1 has the max number of regions for RTW/M2TW and is nearing the max number of units. As far as traits, scripting, and such go, you can expect an even greater level of complexity compared to EB1.
    Last edited by MarcusAureliusAntoninus; 12-07-2008 at 22:58.


  7. #7

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    ... and is nearing the max number of units.
    How close are you to the limit?


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