Either way ransom could be very profitable which is an even bigger reason to concentrate on winning for me, ransom and sack every city I encounter I'll stay rich forever with Rome lol
Either way ransom could be very profitable which is an even bigger reason to concentrate on winning for me, ransom and sack every city I encounter I'll stay rich forever with Rome lol
You aren't fabulously wealthy as the romans? How many Quinquiremes have you got?
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
All my money go into fighting the Gauls, Aeverni, and Sweboz, or rather protect Patavium and Segesta which they seem to have taken a liking to and the rest goes to building since rebellions keep sprouting up every turn. ; ;
Atleast if I had the ransom feature I could probably make some money off of these battles lol
Sorry guys I have been away from EB for some time now, loved EB1 btw, I can see quite a lot of previews which is encouraging, are you fellas progressing at your desired pace?
Hi,
I was wondering what are the EB teams plans for dealing with battlemap settlements and ambient structures? So far I believe no one has cracked the ability to edit the models for settlements I believe. How do you plan to deal with this since church spires and minarets in Rome or Babylon won't look very nice.
This question may be a bit (OK, maybe even really) premature, but I was wondering if the team was considering making EB2 a mod-foldered mod so that when you install the mod it does not directly modify the base files in the M2TW directory but instead has it's own mod-folder.
The reason I ask is because I remember that to install EB1 you had to have a clean install of RTW. Now, I do use one mod for M2TW (Chivalry II it's called), but it is mod-foldered so that the underlying files are unchanged, and therefore my M2TW is still technically a clean install, which is something I have tried to keep that way just in case EB2 requires a clean install. However, if EB2 directly overwrites the main directory files, this could mean that other mods (and vanilla if you really wanted to play it) would not function properly. Now, I'm obviously willing to sacrifice all other mods for the greatness that will be EB2, but I do enjoy medieval era mods sometimes, and it would be nice to be able to keep them. So, just a suggestion, if it's possible to mod-folder EB2 it would be nice, because then other mods could still function without strange problems.
from Megas Methuselah, for some information on Greek colonies in Iberia.
"A wise man once said: Never buy a game full price!"
- Another wise man
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