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Thread: Graphics OR unit control ?

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  1. #1

    Default Graphics OR unit control ?

    Hi guys,


    Imagine, CA let's you choose between these two for their next Fast as a Shark III, Yeah Baby engine, graphics or improved unit control which leads to more units, what would you choose ?

    What I mean is, creating graphics that would blow your mind of, detailed destructions, extra realistic looking units with detailed animations, the works. But, the limit of 20 units would remain !

    OR

    You can have an improved unit control system with superb AI that makes it so easy to control your army, you could have like 30 of 40 units without actually having to micromanage them, though, if you wanted you could and control everything or part of it.


    What do you think CA should invest their time and money in?

    Graphics or AI ?
    Last edited by Joker II; 04-26-2008 at 12:17.

  2. #2

    Default Re: Graphics OR unit control ?

    I like idea of having configurable Tab-ed Army-Groups, to permit easier control of more units. Should make it simpler to createl a wing of army (or centre) and tell it to attack "that lot", and it'd be great if that included pre-paratory movement eg) flanking attempt. I absolutely hate having re-inforcements under AI control, and never trust AI to order any of my units; even when it seems all sewn up.

    Also if Batlle AI, understood to fight as a combined arms group, it is more likely not to have units getting isolated drawn off, to be defeated in detail; so it might be good from more than player control PoV.

    There should also be degrees of attack (all out, determined, cautious, fixing etc), and abilities to make fighting withdrawals to slowly trade ground.

    Graphics, is good for first few hours in game for immersion, after that it's more about gameplay. Without better game play, there's no way I'm going to upgrade from RTW, just for more modern unit types, and some flashy features that look good in reviews.

    Perhaps a compromise would be to be able to review all battles in higher graphical detail (not necessarily strict Real Time), afterwards when both player & AI is relieved of burden of decision making.
    Last edited by RLucid; 04-26-2008 at 12:32.

  3. #3
    Just another Member rajpoot's Avatar
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    Default Re: Graphics OR unit control ?

    Graphics in M2TW are good enough. What we need now is realistic number of units, and detailed controls. the latter we are getting to some extent I believe, with the ability to have units occupy structures and all. The former too we will get to some extent with the new engine. And the graphics ofcourse are better. What you get now is a balanced, slightly better, system hog.

    Ofcourse I would have rather had it that they left the graphics and actually made controlling armies of 50000 men possible......really epic. But you can't have everything can you.


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  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Graphics OR unit control ?

    Given that my opinion of Rome and Medieval 2 isn't exactly a secret, I don't think anyone'll be surprised that I'd absolutely vote for a better control scheme....particularly if the the "friendly" battle AI were capable of a certain degree of competence (something like what RLucid suggests). I agree with asj_india that the graphics are already more than good enough -- so give us the ability to command & control more troops! After all, Empire takes place in an era that saw quite a few battles in which the opposing armies numbered in the tens of thousands; it would be nice to see the game actually be able to reflect this.
    "MTW is not a game, it's a way of life." -- drone

  5. #5

    Default Re: Graphics OR unit control ?

    More units, bigger units, either is good.
    Last edited by Furious Mental; 04-26-2008 at 18:27.

  6. #6
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Graphics OR unit control ?

    There should be a balance between both.




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  7. #7
    Member Member PBI's Avatar
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    Default Re: Graphics OR unit control ?

    I voted for unit control, in the way the OP phrased it, of being able to have about 30-40 units. I'd be a bit wary of anything more than that, with really huge armies I'd worry that it would all turn into a huge free-for-all where tactics would become useless.

  8. #8
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Graphics OR unit control ?

    20 unit limit is fine with me. pretty colours please!
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  9. #9

    Default Re: Graphics OR unit control ?

    Well, in my humble opinion, that is the way CA will keep on going, increase the details of animation/graphics and keep on the same level they have been for years related towards amount of units and unit control.

    I think it's time CA REVOLUTIONIZED the controlling end of the units and in doing so has the ability to increase the amount of units a person can take control over without adding to much micromanagement ! Of course, this is all intertwined with the ability to get a descent AI, if you can't/won't invest in AI, then having more units who act the same as before won't improve the game, it'll make it worse.

    Think 99% of the people who want more units are not asking for controlling 200.000 men or 50 or a 100 units.

    But an increase to 30 or 40 should be made so you can have that feeling of a war being played instead of skirmishes !

    I just want the ability to for instance send a part of my army on a flanking maneuver and still have my MAIN army consist of enough units that it feels and looks like my MAIN army ! Having 20 units just doesn't cut it for me !

    I know it is (probably) to late for Empire, but really hope CA will reconsider this for the next engine !

  10. #10
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Graphics OR unit control ?

    ... Unless you want the dreaded unit clipping bugs that you see so much of in video games these days. Soldiers literally inside other soldiers...
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