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Thread: Graphics OR unit control ?

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  1. #2

    Default Re: Graphics OR unit control ?

    I like idea of having configurable Tab-ed Army-Groups, to permit easier control of more units. Should make it simpler to createl a wing of army (or centre) and tell it to attack "that lot", and it'd be great if that included pre-paratory movement eg) flanking attempt. I absolutely hate having re-inforcements under AI control, and never trust AI to order any of my units; even when it seems all sewn up.

    Also if Batlle AI, understood to fight as a combined arms group, it is more likely not to have units getting isolated drawn off, to be defeated in detail; so it might be good from more than player control PoV.

    There should also be degrees of attack (all out, determined, cautious, fixing etc), and abilities to make fighting withdrawals to slowly trade ground.

    Graphics, is good for first few hours in game for immersion, after that it's more about gameplay. Without better game play, there's no way I'm going to upgrade from RTW, just for more modern unit types, and some flashy features that look good in reviews.

    Perhaps a compromise would be to be able to review all battles in higher graphical detail (not necessarily strict Real Time), afterwards when both player & AI is relieved of burden of decision making.
    Last edited by RLucid; 04-26-2008 at 12:32.

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