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Thread: Graphics OR unit control ?

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  1. #1

    Default Re: Graphics OR unit control ?

    If CA could create a way that more men in a unit fight at the same time, then, I'd be all for increasing the size of a unit, but, as it is now, no thank you.

    The only thing you'd create is a bigger blob where the majority would stand still, doing nothing but picking their nose !

    The advantage you have with more units is that you could have a much more strategical game, having 40 units of each 100 men in comparison to 20 units of 200 men would give the advantage of having more flanking/splitting abilities with the 40 units.

    Think it's important that if this is incorporated, it is incorporated as an option, just like setting the size of each unit, one could set the amount of units one wishes to control.

    This would give the benefit for those with lower PC specs to still use the 40 units for instance with a lower amount of men per unit.

  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Graphics OR unit control ?

    JokerII, have you played RTW? The reason M2TW does it is because of the unit spacing.

    As you yourself pointed out, this is an revolution. It is a new engine. Why harp on about old problems, when we havent seen land battle screenshots yet?
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  3. #3
    Just another Member rajpoot's Avatar
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    Default Re: Graphics OR unit control ?

    Quote Originally Posted by Joker II
    The only thing you'd create is a bigger blob where the majority would stand still, doing nothing but picking their nose !
    I don't know why are you saying this, this 'problem' has been mentioned before, let me point out that this is actually not a problem at all. The units in the front ranks all fight, only those in the rear stay still, and this is what actually happened. The rear ranks are supposed to come forward only when the first line falls. Everyone did not rush to the frontline, the people behind stayed behind until there was a gap in the line in front of them.


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