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Thread: Editing AI Generals in 1.1

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  1. #1

    Exclamation Editing AI Generals in 1.1

    I've noticed that the game crashes every time I try to edit the AIGeneral trait in the current version of EB. Is there any way to fix this, or are the traits just hardcoded now?

    Edit:

    Hmm, all character traits seem hardcoded. The game will crash if I change even one number in terms of either effect or probability. It will still crash after I manually them back to their original values.

    So is there any way to mod traits in 1.1? Or do I have a special problem?
    Last edited by Cullhwch; 04-26-2008 at 21:04.
    From Fluvius Camillus for my Alexander screenshot

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