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Thread: Editing AI Generals in 1.1

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  1. #1
    Member Member Pezlu's Avatar
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    Jul 2006
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    Default Re: Editing AI Generals in 1.1

    The problem is not with the game, it's with some text editors like the default Notepad from windows. Try to edit the files with something else, like Textpad; this problem was found out while trying to make EB1.1 work with ALX.exe... the problem was ONLY into notepad. Doing the same changes with something else (I used Geany, not Textpad, but both have been proved to work) solved the issue.
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  2. #2

    Default Re: Editing AI Generals in 1.1

    Thank you! That is a really bizarre solution.
    From Fluvius Camillus for my Alexander screenshot

  3. #3

    Default Re: Editing AI Generals in 1.1

    No. It's nothing strange, really. The problem is that Notepad remembers the last encoding it used; and if that happens to be some UTF encoding you need to manually select ANSI instead for editing traits (& script ?) files -- because the game engine does not support Unicode for those files.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

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