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Thread: Editing AI Generals in 1.1

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  1. #1

    Default Re: Editing AI Generals in 1.1

    Thank you! That is a really bizarre solution.
    From Fluvius Camillus for my Alexander screenshot

  2. #2

    Default Re: Editing AI Generals in 1.1

    No. It's nothing strange, really. The problem is that Notepad remembers the last encoding it used; and if that happens to be some UTF encoding you need to manually select ANSI instead for editing traits (& script ?) files -- because the game engine does not support Unicode for those files.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

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