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Thread: ROMA - A preliminary game design. In search of team members.

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  1. #1
    Member Member Metalstrm's Avatar
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    Default Re: ROMA - A preliminary game design. In search of team members.

    LorDBula, as I said, I wouldn't be main programmer here so I was expecting someone with a better understanding of graphics programming to tackle that subject. I can help with algorithms and modelling (basically any stuff that requires C++ up to object oriented programming, without delving into the visual side), but I would leave the main programming to someone else. Obviously, that hinges on whether I can find that someone else.

    So please if anyone is interested say so or PM me. I need to see whether I'm going to forget the whole thing or go ahead. A programmer would definitely be most welcome. And two or three historians.

    Btw, thanks Bovi I will keep that in mind. And as for freeware vs. open source, I really have no preference at the moment, though I'd rather have an organized effort than bits and pieces going around.

    Any help?
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  2. #2
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: ROMA - A preliminary game design. In search of team members.

    Definitely an ambitious project. Good luck with it.

    If it's still on the table after Wars of the Diadochi is released (which will probably be a while yet), I'd definitely consider filling the military historian role (my specialty is classical / hellenistic weapons and armor).
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

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