Results 1 to 10 of 10

Thread: Marian Reform

  1. #1

    Default Marian Reform

    Hi. What causes the Marian reforms?
    This thing all things devours:
    Birds, beasts, trees, flowers;
    Gnaws iron, bites steel;
    Grinds hard stones to meal;
    Slays king, ruins town,
    And beats high mountains down.

  2. #2

    Default Re: Marian Reform

    In 1.5 an imperial palace in italy will trigger the reforms. Italy includes sicily and northern italy.

  3. #3
    Aged retainer Member Guyus Germanicus's Avatar
    Join Date
    Apr 2006
    Location
    Colorado
    Posts
    277

    Default Re: Marian Reform

    Quote Originally Posted by Lord_Megahertz
    Hi. What causes the Marian reforms?

    There may be more than one trigger for the Marian reforms. But the one I'm most familiar with is - your Roman faction has to complete the imperial palace admin building - the highest level "governor's mansion" that becomes available for construction after your city reaches the 24,000 population level.

    There is an exception to this rule I've noticed. I have played Roman factions where I have taken the city of Carthage and had Carthage be my first city to reach 24,000. After I completed the Imperial palace the Marian Reform trigger didn't trip. I'm going to hazard a guess that the Marian Reform is triggered when your Roman faction completes construction of the Imperial palace in a city that is either on the Italian peninsula or Sicily. I say that because I have triggered Marius via Patavium (which starts out as a Gallic city.) But I don't remember if I've done so with Syracuse.

    Anyway, that's off the top of my head. I think the absolute earliest I've ever triggered Marius was 234 BC. Usually, for me, it takes until 230 BC or sometime in the 220's. That's because I tend to sack cities rather than occupy. So I lose the population growth of Patavium and Mediolanum, whereas if I had simply 'occupied,' I might have reached the 24,000 threshold faster. You can speed up the population growth of Arretium and Ariminium to try to gain the population threshold sooner by building the Ceres temple series. The downside there is that they don't offer the public order benefit that the temples of Jupiter and Bacchus have. (The downside to Bacchus temples is that they can corrupt your governor into drunkeness.)
    "Those who would sacrifice a generation to realize an ideal are the enemies of mankind."
    -- Eric Hoffer

    "Everyone after he has been fully trained, will be like His teacher." -- Luke 6:40

  4. #4
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: Marian Reform

    What Telys said ...
    Any city with the hidden resource italy can trigger the Marian reforms ..
    Carthage is not one of them and can not do it ...

  5. #5

    Post Re: Marian Reform

    I do believe that it has varied slightly across the patches, which can explain any discrepancies.

    A far as I know though, the only requirement is, as Telys said, a single Imperial Palace anywhere with the Italian peninsular, excluding Rome. This includes all the starting Roman provinces, the Italian Gallic Provinces, the Greek and Carthaginian outposts on Scilly.

    Dawn is nature's way of telling you to go back to bed

  6. #6
    Deranged rock ape Member Quirinus's Avatar
    Join Date
    Sep 2006
    Location
    Malaysia
    Posts
    982

    Default Re: Marian Reform

    To add to that, as long as the Imperial Palace belongs to any one of the Roman factions (excluding Rome and SPQR, I think), the Marian Reforms can occur, not just limited to the player's faction.

    Is there a time before which the Marian Reforms could not happen? FOr example, if I used the add_population cheat in 270 BC to bump, say, Ariminum to 24000 pop., would I trigger the Marian Reforms?
    WARNING! This baseline signature should never appear on screen!

  7. #7

    Default Re: Marian Reform

    If it doesn't occur, try to boost the influence of your faction leader, by adding priest retainers and such like. In some versions a charismatic enough leader was required to carry the reforms through.

  8. #8
    Deranged rock ape Member Quirinus's Avatar
    Join Date
    Sep 2006
    Location
    Malaysia
    Posts
    982

    Default Re: Marian Reform

    Isn't that EB-specific?
    WARNING! This baseline signature should never appear on screen!

  9. #9

    Post Re: Marian Reform

    Quote Originally Posted by Quirinus
    Is there a time before which the Marian Reforms could not happen? FOr example, if I used the add_population cheat in 270 BC to bump, say, Ariminum to 24000 pop., would I trigger the Marian Reforms?
    I think there used to be, but in 1.5 at least it's not an issue. Of course you still need to build an imperial palace.
    Quote Originally Posted by RLucid
    If it doesn't occur, try to boost the influence of your faction leader, by adding priest retainers and such like. In some versions a charismatic enough leader was required to carry the reforms through.
    Quote Originally Posted by Quirinius
    Isn't that EB-specific?
    I don't recall general faction ability being mentioned as a part of the marian reforms in any version, so I would be enclined to say that it is. It would be sensible to have a general initiate the reforms, but sadly that isn't the case.

    Dawn is nature's way of telling you to go back to bed

  10. #10
    Aged retainer Member Guyus Germanicus's Avatar
    Join Date
    Apr 2006
    Location
    Colorado
    Posts
    277

    Default Re: Marian Reform

    Quote Originally Posted by Quirinus
    FOr example, if I used the add_population cheat in 270 BC to bump, say, Ariminum to 24000 pop., would I trigger the Marian Reforms?
    I would say if you build the Imperial Palace after using the cheat, then 'Yes.' I would think so.
    "Those who would sacrifice a generation to realize an ideal are the enemies of mankind."
    -- Eric Hoffer

    "Everyone after he has been fully trained, will be like His teacher." -- Luke 6:40

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO