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  1. #1
    Member Member brymht's Avatar
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    Default Unit Limit : Compaign

    One thing you can do in EB2 K is to allow only so many of a certain type of unit. I'm really looking forward to this option. Therefore, a player will simply not be allowed to spam Agyaspides, in that they can have only one unit of them.

    Will this be used?

  2. #2
    Member Member brymht's Avatar
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    Default Re: Unit Limit : Compaign

    Truly, my spelling ability is astounding.....

  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: Unit Limit : Compaign

    I think we'll rather use the replenishment numbers to limit the amount of certain units; levy troops will replenish quickly while elite ones will be available a lot more rarely. Hard limits on a given unit won't make much sense, after all if a kingdom has one province it will be able to support less of an elite than if it has vast tracts of land and manpower.

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  4. #4
    Member Member brymht's Avatar
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    Default Re: Unit Limit : Compaign

    I think it would make a lot of sense, especially for regional units.

    Scordisci Infantry, Spartan hoplites, Praetorian Guard, etc. Especially for the exceptionally rare regional unit.

  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit Limit : Compaign

    It is far too early to tell. In vanilla I can see it being used as a gameplay device - who can get that powerful unit first - but in EB it would be used as a balancing device. If we can achieve a more realistic result through respawn rates then we will go for that, rather than artificially limiting it.

    Foot
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  6. #6
    Member Member brymht's Avatar
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    Default Re: Unit Limit : Compaign

    Hmm. Could it be possible to increase the total maximum number by, say the population of the territory which they originate from?

    For instance, if Sparta is a tiny town, it may support 1 hoplite unite, when it becomes a massive metropolis, it may support 8?

    OF course, this leads intothings that would be far mroe difficult in dev. Perhaps respawn is far better after all. :)

  7. #7

    Default Re: Unit Limit : Compaign

    Quote Originally Posted by brymht
    One thing you can do in EB2 K is to allow only so many of a certain type of unit.
    Never realised it has this option... How is this used in Vanilla?
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

  8. #8
    Member Member Cartaphilus's Avatar
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    Default Re: Unit Limit : Compaign

    That would be a great advance.

    I am tired to fight Argyraspides and company turn after turn. That is no realistic (when the hell have the romans had a Legio composed only by triarii?).


    (excuse my poor english, I'm a barbarian from the Islands)
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  9. #9
    Member Member brymht's Avatar
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    Default Re: Unit Limit : Compaign

    The unit limit is used primarily in the Crusades campign, i believe. You can only have 1 unit of a few of the unit types; such as Templar GRandmaster, and the Hostpitlar badasses with the two handed swords.

  10. #10

    Default Re: Unit Limit : Compaign

    it is still a game if you are going to restrict units it won't be as great to play it is still a game fine that it is historical accurate but that's why i downloaded it but you d'ont have to aexagerate

  11. #11

    Default Re: Unit Limit : Compaign

    Why not do the same as DLV? With the unit_index, basicly all your settlements combined have a certain number for your faction depending on their type and size and then a unit like heavy cav for example will count for 2 points while a unit of light inf will count as 1 and u cant cross the the number from your settlements.
    Last edited by eggthief; 04-30-2008 at 01:05.

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