Truly, my spelling ability is astounding.....
Truly, my spelling ability is astounding.....
I think we'll rather use the replenishment numbers to limit the amount of certain units; levy troops will replenish quickly while elite ones will be available a lot more rarely. Hard limits on a given unit won't make much sense, after all if a kingdom has one province it will be able to support less of an elite than if it has vast tracts of land and manpower.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
I think it would make a lot of sense, especially for regional units.
Scordisci Infantry, Spartan hoplites, Praetorian Guard, etc. Especially for the exceptionally rare regional unit.
It is far too early to tell. In vanilla I can see it being used as a gameplay device - who can get that powerful unit first - but in EB it would be used as a balancing device. If we can achieve a more realistic result through respawn rates then we will go for that, rather than artificially limiting it.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Hmm. Could it be possible to increase the total maximum number by, say the population of the territory which they originate from?
For instance, if Sparta is a tiny town, it may support 1 hoplite unite, when it becomes a massive metropolis, it may support 8?
OF course, this leads intothings that would be far mroe difficult in dev. Perhaps respawn is far better after all. :)
Again, as I said, if we can achieve the same result with fewer pieces of code I will be happier.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
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