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  1. #1
    Member Member brymht's Avatar
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    Default Re: Unit Limit : Compaign

    Truly, my spelling ability is astounding.....

  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: Unit Limit : Compaign

    I think we'll rather use the replenishment numbers to limit the amount of certain units; levy troops will replenish quickly while elite ones will be available a lot more rarely. Hard limits on a given unit won't make much sense, after all if a kingdom has one province it will be able to support less of an elite than if it has vast tracts of land and manpower.

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  3. #3
    Member Member brymht's Avatar
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    Default Re: Unit Limit : Compaign

    I think it would make a lot of sense, especially for regional units.

    Scordisci Infantry, Spartan hoplites, Praetorian Guard, etc. Especially for the exceptionally rare regional unit.

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit Limit : Compaign

    It is far too early to tell. In vanilla I can see it being used as a gameplay device - who can get that powerful unit first - but in EB it would be used as a balancing device. If we can achieve a more realistic result through respawn rates then we will go for that, rather than artificially limiting it.

    Foot
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  5. #5
    Member Member brymht's Avatar
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    Default Re: Unit Limit : Compaign

    Hmm. Could it be possible to increase the total maximum number by, say the population of the territory which they originate from?

    For instance, if Sparta is a tiny town, it may support 1 hoplite unite, when it becomes a massive metropolis, it may support 8?

    OF course, this leads intothings that would be far mroe difficult in dev. Perhaps respawn is far better after all. :)

  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit Limit : Compaign

    Again, as I said, if we can achieve the same result with fewer pieces of code I will be happier.

    Foot
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