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Thread: Unit Limit : Compaign

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  1. #1
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit Limit : Compaign

    It is far too early to tell. In vanilla I can see it being used as a gameplay device - who can get that powerful unit first - but in EB it would be used as a balancing device. If we can achieve a more realistic result through respawn rates then we will go for that, rather than artificially limiting it.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  2. #2
    Member Member brymht's Avatar
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    Default Re: Unit Limit : Compaign

    Hmm. Could it be possible to increase the total maximum number by, say the population of the territory which they originate from?

    For instance, if Sparta is a tiny town, it may support 1 hoplite unite, when it becomes a massive metropolis, it may support 8?

    OF course, this leads intothings that would be far mroe difficult in dev. Perhaps respawn is far better after all. :)

  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Unit Limit : Compaign

    Again, as I said, if we can achieve the same result with fewer pieces of code I will be happier.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


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